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Download Intel® Decimal Floating-Point Math Library

IA-32 Architecture, Intel® 64, and IA-64 Architecture running Linux*, Windows*, HP-UX*, and macOS*

Автор: админ Последнее обновление: 12.02.2019 - 14:22
Article

Using Multithreaded Libraries to Maximize Performance for Digital Media Apps

Using Multithreaded Libraries to Maximize Performance for Digital Media Apps - Intel® Integrated Performance Primitives (Intel® IPP) is an extensive library of multi-core-ready, highly optimized so

Автор: Paul Steinberg (Intel) Последнее обновление: 07.06.2017 - 10:36
Article

Intel® IPP - Library dependencies by domain

IPP demain dependencies.
Автор: админ Последнее обновление: 31.07.2019 - 14:30
Article

Calling Intel® IPP in VS *(Microsoft Visual Studio *)

Calling Intel IPP in Microsoft Visual Studio ( In this article, we used VS 2013 )
Автор: админ Последнее обновление: 31.07.2019 - 14:30
Article

Intel Fortran Tips for Beginners

A very brief tips for absolute beginners in fortran language
Автор: roddur Последнее обновление: 25.05.2018 - 15:30
Article

Step-by-Step Application Performance Tuning with Intel Compilers

A step-by-step introduction to application performance tuning using the Intel® Compilers version 13 for IA-32 and Intel® 64 processors that are included with Intel® Parallel Studio XE 2013
Автор: Martyn Corden (Intel) Последнее обновление: 10.05.2019 - 08:30
Article

Using Intel® MKL in GROMACS

This application note will explains how to use Intel MKL with GROMACS
Автор: Последнее обновление: 25.03.2019 - 09:50
Article

Using Intel® MKL in GNU Octave

This application note will describe how to use Intel MKL with Octave.
Автор: Последнее обновление: 27.03.2019 - 12:20
Article

Demo: Advantage of Westmere Crypto Acceleration Engine

Purpose of this demo is to show an advantage of Westmere Crypto Acceleration Engine.
Автор: Последнее обновление: 04.02.2019 - 15:08
Article

Reciprocal Collision Avoidance and Navigation for Video Games

Collision avoidance and navigation among virtual agents is an important component of modern video games. Recent developments in commodity hardware are allowing large numbers of virtual agents to be incorporated into game levels in increasing numbers
Автор: Adam Lake (Intel) Последнее обновление: 03.05.2019 - 13:29