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Why P scales as C*V^2*f is so obvious (pt 2)

THE GORY DETAILS

Let’s continue from where we left off last time. Let’s figure out the why of the equation,

P = C * V^2 * (a * f)

Автор: Последнее обновление: 09.05.2019 - 22:55
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Clustered Shading Android* Sample

Provides instructions and samples for clustered shading in Android*.
Автор: Последнее обновление: 09.05.2019 - 21:50
Article

Using SPIR for fun and profit with Intel® OpenCL™ Code Builder

This short tutorial provides a brief introduction to Khronos SPIR. It touches on the differences between a SPIR binary and an Intel proprietary Intermediate Binary, demonstrates ways to create SPIR binaries using tools shipped with Intel® SDK for OpenCL™ Applications , and explains how to use SPIR binaries in your OpenCL program.
Автор: Robert I. (Intel) Последнее обновление: 31.05.2019 - 14:20
Article

Intel® INDE OpenCV - Release Notes

The Intel® Integrated Native Developer Experience (Intel® INDE) suite has been discontinued.

Автор: Последнее обновление: 18.09.2018 - 14:30
Article

SGEMM for Intel® Processor Graphics

Introduction

General Matrix Multiply

cl_intel_subgroups Extension

Автор: Последнее обновление: 17.05.2019 - 12:00
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Intel Graphics Beta Driver for Windows 10

Автор: Coppock, Michael J (Intel) Последнее обновление: 03.05.2019 - 16:13
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五千万投入 首款HAVOK手游《龙之战境》技术解析

五千万投入 首款HAVOK手游《龙之战境》技术解析

日前,博瑞游戏对外发布了旗下2015年三款手游新作。其中,采用HAVOK引擎打造的ARPG手游《龙之战境》自公布以来,就引起了业界的广泛关注。

Автор: Последнее обновление: 28.12.2018 - 09:03
Article

DirectX 12 技术白皮书

DirectX 12 技术白皮书
Автор: Sheng G. (Intel) Последнее обновление: 15.01.2019 - 16:37
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MICRO48-Tutorial on Intel® Processor Graphics: Architecture and Programming

In this tutorial, we will give an in-depth presentation of the architecture and micro-architecture of the media and graphics accelerator. We will explain the tradeoff between general purpose compute and hardware fixed functions. We will discuss the advantages and disadvantages of on-die integration. We will present the various programming models that are supported. We will present some...
Автор: Последнее обновление: 04.07.2019 - 17:22
Article

Optimize Your Unity* Games with Intel® Graphics Performance Analyzers

Discover some of the helpful tips and tricks for optimizing your next Unity* title. Find links to development guides, videos, and samples!
Автор: Seth S. (Intel) Последнее обновление: 06.07.2019 - 20:30