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Intel Rendering Research

Автор: админ Последнее обновление: 02.01.2019 - 12:40
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Intel Rendering Research - Researches

Автор: админ Последнее обновление: 02.01.2019 - 12:40
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Intel Rendering Research - Publications

Автор: админ Последнее обновление: 02.01.2019 - 12:40
Блоги

AMFS: Adaptive Multi-Frequency Shading for Future Graphics Processors

Researched and written by Petrik Clarberg1, Robert Toth1, Jon Hasselgren1, Jim Nilsson1, Tomas Akenine-Möller1, 2

Автор: Coppock, Michael J (Intel) Последнее обновление: 30.05.2018 - 07:40
Блоги

五千万投入 首款HAVOK手游《龙之战境》技术解析

五千万投入 首款HAVOK手游《龙之战境》技术解析

日前,博瑞游戏对外发布了旗下2015年三款手游新作。其中,采用HAVOK引擎打造的ARPG手游《龙之战境》自公布以来,就引起了业界的广泛关注。

Автор: Последнее обновление: 28.12.2018 - 09:03
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My Experiences at IDF 2015 as a Black Belt Developer: Intel® RealSense™ Booths

This year, I saw both the current marketed Intel® RealSense™ product and the just released short and long range cameras. I’m told it uses coded light technology (pretty neat in itself) that couples a passive visible light camera with an active IR camera/sensor. The visible light camera takes a traditional picture, while the active IR camera determines the distance to the various objects. From...
Автор: Последнее обновление: 29.01.2019 - 13:40
Блоги

My Experiences at IDF 2015 as a Black Belt Developer: 3-D Printing

Another set of booths and activities that I found engaging were those that concerned 3-D printing.

Автор: Последнее обновление: 29.01.2019 - 13:40
Article

Optimize Your Unity* Games with Intel® Graphics Performance Analyzers

Discover some of the helpful tips and tricks for optimizing your next Unity* title. Find links to development guides, videos, and samples!
Автор: Seth S. (Intel) Последнее обновление: 06.07.2019 - 20:30
Article

Comparison of Projection Methods for Rendering Virtual Reality

Virtual reality is rapidly gaining popularity, and may soon become a common way of viewing 3D environments. While stereo rendering has been performed on consumer grade graphics processors for a while now, the new wave of virtual reality display devices have two properties that typical applications have not needed to consider before. Pixels no longer appear on regular grids and the displays...
Автор: админ Последнее обновление: 03.05.2019 - 15:34
Article

用于渲染虚拟现实的投影方法的比较

Virtual reality is rapidly gaining popularity, and may soon become a common way of viewing 3D environments. While stereo rendering has been performed on consumer grade graphics processors for a while now, the new wave of virtual reality display devices have two properties that typical applications have not needed to consider before. Pixels no longer appear on regular grids and the displays...
Автор: админ Последнее обновление: 24.01.2018 - 12:12