Фильтры

Блоги

Why P scales as C*V^2*f is so obvious (pt 2)

THE GORY DETAILS

Let’s continue from where we left off last time. Let’s figure out the why of the equation,

P = C * V^2 * (a * f)

Автор: Последнее обновление: 09.05.2019 - 22:55
Article

Case Study: Parallelizing a Recursive Problem with Intel® Threading Building Blocks

Intel worked closely with DreamWorks Animation engineers to improve the performance of a key rendering system library by up to 35X performance improvement in some cases.
Автор: Louis F. (Intel) Последнее обновление: 10.07.2019 - 16:59
Article

GPU-Quicksort in OpenCL 2.0: Nested Parallelism and Work-Group Scan Functions

Introduction A Brief History of Quicksort
Автор: Robert I. (Intel) Последнее обновление: 31.05.2019 - 14:20
Article

Sierpiński Carpet in OpenCL* 2.0

We demonstrate how to create a Sierpinski Carpet in OpenCL* 2.0

Автор: Robert I. (Intel) Последнее обновление: 31.05.2019 - 14:20
Article

The Generic Address Space in OpenCL™ 2.0

Introduction What is the Generic Address Space?
Автор: Adam Lake (Intel) Последнее обновление: 03.07.2019 - 10:34
Article

OpenCL 2.0 中的 GPU-Quicksort: 嵌套并行性和工作组扫描函数

简介
Автор: Robert I. (Intel) Последнее обновление: 31.05.2019 - 14:20
Блоги

Intel Graphics Beta Driver for Windows 10

Автор: Coppock, Michael J (Intel) Последнее обновление: 03.05.2019 - 16:13
Article

Using OpenCL™ 2.0 Read-Write Images

While Image convolution is not as effective with the new Read-Write images functionality, any image processing technique that needs be done in place may benefit from the Read-Write images. One example of a process that could be used effectively is image composition. In OpenCL 1.2 and earlier, images were qualified with the “__read_only” and __write_only” qualifiers. In the OpenCL 2.0, images can...
Автор: Последнее обновление: 31.05.2019 - 14:20
Блоги

MICRO48-Tutorial on Intel® Processor Graphics: Architecture and Programming

In this tutorial, we will give an in-depth presentation of the architecture and micro-architecture of the media and graphics accelerator. We will explain the tradeoff between general purpose compute and hardware fixed functions. We will discuss the advantages and disadvantages of on-die integration. We will present the various programming models that are supported. We will present some...
Автор: Последнее обновление: 04.07.2019 - 17:22
Article

Accelerating Media, Video Transcoding, & Computer Vision: Which Tool Do I Use?

 

Автор: Brenda C. (Intel) Последнее обновление: 05.07.2019 - 11:14