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Solitude and Zombies: Waking up to a New Gaming Industry

 

Автор: Roger Chandler (Intel) Последнее обновление: 11.06.2019 - 21:22
Article

Intel® IPP - Library dependencies by domain

IPP demain dependencies.
Автор: админ Последнее обновление: 31.07.2019 - 14:30
Article

Implementation of Fast Fourier Transform for Image Processing in DirectX* 10

Updated DirectX* 11 Sample Available!!!
Автор: Raghu Muthyalampalli (Intel) Последнее обновление: 25.05.2018 - 15:30
Article

Designing the Framework of a Parallel Game Engine

How to Get the Most Out of a Multi-Core CPU with Your Game Engine
Автор: Последнее обновление: 12.12.2018 - 18:00
Блоги

Why P scales as C*V^2*f is so obvious (pt 2)

THE GORY DETAILS

Let’s continue from where we left off last time. Let’s figure out the why of the equation,

P = C * V^2 * (a * f)

Автор: Последнее обновление: 09.05.2019 - 22:55
Article

3D Modeling and Parallel Mesh Simplification

3D geometric models are common in computer games. This article describes a collection of mesh simplification algorithms and describes how to simplify your own meshes.
Автор: админ Последнее обновление: 31.12.2018 - 15:00
Article

How Intel® Graphics Performance Analyzers Help Unity* Empower the Masses

Follow Product Manager  
Автор: админ Последнее обновление: 25.05.2018 - 15:30
Блоги

The Future of Gaming Certification Programs

Hi Everyone,

Автор: Последнее обновление: 05.03.2019 - 23:10
Article

Criando jogos multiplataforma com Cocos2d-x

Neste tutorial iremos demonstrar como criar um jogo simples usando o framework Cocos2d-x em um ambiente de desenvolvimento Windows* e como compilar o jogo para Windows e Android.
Автор: Последнее обновление: 09.05.2019 - 13:40
Article

Creating multi-platform games with Cocos2d-x

In this tutorial how to create a simple game using the Cocos2d-x framework in a Windows development environment and how to compile it to run on Windows 8 and Android.
Автор: Последнее обновление: 09.05.2019 - 13:08