Real-Time Deep Ocean Simulation on Multi-Threaded Architectures
Updated DirectX* 11 Sample Available!!!
This article describes techniques of optimizing game architectures that already have some threading and shows how Intel TBB can enhance the performance of these architectures with relatively small amounts of coding effort.
Image Processing Acceleration Techniques using Intel® Streaming SIMD Extensions and Intel® Advanced Vector ExtensionsThis article details optimized implementations of data transformations and algorithms together with analysis comparing performance and providing speedup measurements for Intel® SSE optimized code and estimates for Intel® AVX optimized code.
Intel® Processor Graphics is updated in distinct generations. This page discusses Intel® Processor Graphics in detail, has the latest Intel Graphics Developer's Guide, along with previous generations of Intel Graphics Developer's Guides.
In this article we will discuss how to use the Intel® Integrated Performance Primitives (Intel® IPP) library to convert some common type of color formats like RGB, RGBA, BGR and BGRA into those that can be recognized by the Intel® Media SDK.
This sample demonstrates two ways to take advantage of early Z rejection.
This sample demonstrates the use of instancing to limit the number of draw calls to minimize driver overhead and maximize hardware efficiency.
GPU Detect is a short graphics code sample demonstrates a way to detect the primary graphics hardware present in a system (including the 6th Generation Intel® Core™ processor family).
CPU Animation Intel Corporation Features / Description