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Article

Real-Time Deep Ocean Simulation on Multi-Threaded Architectures

Real-Time Deep Ocean Simulation on Multi-Threaded Architectures
Автор: Adam Lake (Intel) Последнее обновление: 03.05.2019 - 16:02
Article

Implementation of Fast Fourier Transform for Image Processing in DirectX* 10

Updated DirectX* 11 Sample Available!!!
Автор: Raghu Muthyalampalli (Intel) Последнее обновление: 25.05.2018 - 15:30
Article

Optimizing Game Architectures with Intel® Threading Building Blocks

This article describes techniques of optimizing game architectures that already have some threading and shows how Intel TBB can enhance the performance of these architectures with relatively small amounts of coding effort.
Автор: Последнее обновление: 01.08.2019 - 09:30
Article

Image Processing Acceleration Techniques using Intel® Streaming SIMD Extensions and Intel® Advanced Vector Extensions

This article details optimized implementations of data transformations and algorithms together with analysis comparing performance and providing speedup measurements for Intel® SSE optimized code and estimates for Intel® AVX optimized code.
Автор: Larsson, Petter (Blackbelt) Последнее обновление: 25.05.2018 - 15:30
Article

Intel® Processor Graphics

Intel® Processor Graphics is updated in distinct generations. This page discusses Intel® Processor Graphics in detail, has the latest Intel Graphics Developer's Guide, along with previous generations of Intel Graphics Developer's Guides.
Автор: админ Последнее обновление: 29.05.2019 - 13:35
Article

Using Unsupported Color Formats with the Intel® Media Software Development Kit

In this article we will discuss how to use the Intel® Integrated Performance Primitives (Intel® IPP) library to convert some common type of color formats like RGB, RGBA, BGR and BGRA into those that can be recognized by the Intel® Media SDK.
Автор: Nguyen, Khang T (Intel) Последнее обновление: 11.03.2019 - 14:50
Article

Early Z Rejection

This sample demonstrates two ways to take advantage of early Z rejection.
Автор: админ Последнее обновление: 30.05.2018 - 07:40
Article

Batch Size

This sample demonstrates the use of instancing to limit the number of draw calls to minimize driver overhead and maximize hardware efficiency.
Автор: админ Последнее обновление: 30.05.2018 - 07:40
Article

GPU Detect

GPU Detect is a short graphics code sample demonstrates a way to detect the primary graphics hardware present in a system (including the 6th Generation Intel® Core™ processor family).
Автор: админ Последнее обновление: 03.05.2019 - 16:13
Article

CPU Animation

CPU Animation Intel Corporation Features / Description
Автор: админ Последнее обновление: 03.05.2019 - 14:05