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Smartphones and PCs

There was recent big news that shipments of smartphones passed PCs.

Автор: philip-taylor (Intel) Последнее обновление: 24.01.2019 - 16:28
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Solitude and Zombies: Waking up to a New Gaming Industry

 

Автор: Roger Chandler (Intel) Последнее обновление: 11.06.2019 - 21:22
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Why P scales as C*V^2*f is so obvious (pt 2)

THE GORY DETAILS

Let’s continue from where we left off last time. Let’s figure out the why of the equation,

P = C * V^2 * (a * f)

Автор: Последнее обновление: 09.05.2019 - 22:55
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CPU Texture Compositing with InstantAccess

This sample updates the existing CPU Texture Compositing to use the InstantAccess extension for the composited textures within 4th Generation Intel® Core™ processors Iris™ and Iris™ Pro graphics.
Автор: David Bookout (Intel) Последнее обновление: 06.07.2019 - 20:30
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Foliage Patch - Organizing Our Data

This blog post discusses how we organize our foliage data with patches where we separate foliage rendering into full-3D objects near the camera, and 2D billboard proxies further away (and for small objects near the camera).
Автор: Последнее обновление: 03.05.2019 - 14:50
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Full-screen DirectX* desktop apps using the Flip Presentation Model

I've been messing around with the new Flip Presentation Model introduced in Windows* 8 (and on Windows* 7, with the Platform Update).  I'll have

Автор: Последнее обновление: 03.05.2019 - 14:40
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Outdoor Light Scattering Sample

How to implement high-quality light scattering effects into large outdoor environments in real time.
Автор: Последнее обновление: 03.05.2019 - 13:39
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Conservative Morphological Anti-Aliasing (CMAA)

 

Автор: Leigh D. (Intel) Последнее обновление: 03.05.2019 - 16:17
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The Future of Gaming Certification Programs

Hi Everyone,

Автор: Последнее обновление: 05.03.2019 - 23:10
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Cloud Rendering Sample

Using Pixel Shader Ordering a, DirectX extension, Cloud Rendering is vastly improved with better outdoor lighting technology.
Автор: Последнее обновление: 03.05.2019 - 14:05