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Article

多线程架构上的实时深海模拟

多线程架构上的实时深海模拟
Автор: Adam Lake (Intel) Последнее обновление: 31.01.2019 - 11:42
Article

 英特尔® 处理器显卡

英特尔处理器显卡经历不同世代而更新。 本页面详细讨论英特尔® 处理器显卡,包括最新的英特尔显卡开发人员指南,以及前几代英特尔显卡开发人员指南。
Автор: админ Последнее обновление: 10.03.2019 - 22:08
Article

英特尔® 酷睿™ 处理器显卡快速参考指南

英特尔显卡当前快速参考指南。
Автор: ROLAND H. (Intel) Последнее обновление: 10.03.2019 - 21:33
Article

游戏公司借助英特尔® Sample Code 加速发展

Whether you are an indie game developer or a seasoned professional, you are likely to find an interesting code sample on Intel Developer Zone's game dev section. Read here to learn how Intel engineers worked with Blizzard and Codemasters to optimze our Adaptive Volumetric Shadow Maps (AVSM), Conservative Morphological Anti-Aliasing (CMAA), and Software Occlusion Culling code samples.
Автор: Последнее обновление: 18.01.2019 - 15:55
Article

游戏行业的人工智能设计(第一部分)

The gaming industry has seen great strides in game complexity recently. Game developers are challenged to create increasingly compelling games. This series explores important Artificial Intelligence (AI) concepts and how to optimize them for multi-core.
Автор: админ Последнее обновление: 12.12.2018 - 18:00
Article

游戏行业的人工智能设计(第二部分)

Designing AI for Games. Intelligent agents need to identify points of interest in the game world. This article shows how to identify and optimize points of interest and provides ways of organizing them for multi-threading.
Автор: админ Последнее обновление: 12.12.2018 - 18:00
Article

设计面向游戏的人工智能(第 3 部分)

Designing AI for Games (part 3). This article discusses the concept of tactical AI and shows how to give intelligence agents higher orders of intelligence.
Автор: админ Последнее обновление: 24.01.2018 - 15:35
Article

设计面向游戏的人工智能(第 4 部分)

The gaming industry has seen great strides in game complexity recently. Game developers are challenged to create increasingly compelling games. This series explores important Artificial Intelligence (AI) concepts and how to optimize them for multi-core.
Автор: админ Последнее обновление: 24.01.2018 - 15:35
Блоги

与 Microsoft 在 DirectX* 12 方面的合作

今天在 2015 年游戏开发人员大会上,英特尔在使用来自 Microsoft 的新 DirectX* 12 API 的英特尔硬件之上展示了一些演示。 这些演示显示英特尔可在新 API 版本发布之初即为其提供支持。

Автор: Randi Rost (Intel) Последнее обновление: 05.02.2019 - 10:40
Article

OpenCL 2.0 中的 GPU-Quicksort: 嵌套并行性和工作组扫描函数

简介
Автор: Robert I. (Intel) Последнее обновление: 31.05.2019 - 14:20