This sample updates the existing CPU Texture Compositing to use the InstantAccess extension for the composited textures within 4th Generation Intel® Core™ processors Iris™ and Iris™ Pro graphics.
How to generate real-time adaptively sampled shadow representations for transmittance through volumetric media.
Let’s go back in time for a little perspective.
Not Built in a Day – Lessons Learned on Total War: Rome* II [PDF 935KB]
Discover some of the helpful tips and tricks for optimizing your next Unity* title. Find links to development guides, videos, and samples!
This article introduces a new implementation of the effect called adaptive screen space ambient occlusion (ASSAO), which is specially designed to scale from low-power devices and scenarios up to high-end desktops at high resolutions, all under one implementation with a uniform look, settings, and quality that is equal to the industry standard.