Фильтры

Article

Optimizing the Rendering Pipeline of Animated Models Using the Intel Streaming SIMD Extensions

This article provides an overview of an improved SIMD optimized rendering pipeline of animated models.
Автор: админ Последнее обновление: 03.05.2019 - 14:39
Блоги

Solitude and Zombies: Waking up to a New Gaming Industry

 

Автор: Roger Chandler (Intel) Последнее обновление: 11.06.2019 - 21:22
Article

Implementation of Fast Fourier Transform for Image Processing in DirectX* 10

Updated DirectX* 11 Sample Available!!!
Автор: Raghu Muthyalampalli (Intel) Последнее обновление: 25.05.2018 - 15:30
Article

Designing the Framework of a Parallel Game Engine

How to Get the Most Out of a Multi-Core CPU with Your Game Engine
Автор: Последнее обновление: 12.12.2018 - 18:00
Блоги

Why P scales as C*V^2*f is so obvious (pt 2)

THE GORY DETAILS

Let’s continue from where we left off last time. Let’s figure out the why of the equation,

P = C * V^2 * (a * f)

Автор: Последнее обновление: 09.05.2019 - 22:55
Article

3D Modeling and Parallel Mesh Simplification

3D geometric models are common in computer games. This article describes a collection of mesh simplification algorithms and describes how to simplify your own meshes.
Автор: админ Последнее обновление: 31.12.2018 - 15:00
Article

Lighter Than AIR: Making Better Games with Adobe AIR*

Adobe AIR is a great software platform when targeting netbooks for a mobile game. Furthermore, AIR provides a development platform that is easy to pick up and enables easy porting to other mobile platforms, like smart phones, tablets, and touch devices.
Автор: админ Последнее обновление: 11.06.2019 - 12:14
Article

Mobile Graphics Developer's Guides

 

Автор: админ Последнее обновление: 09.05.2019 - 17:00
Article

How Intel® Graphics Performance Analyzers Help Unity* Empower the Masses

Follow Product Manager  
Автор: админ Последнее обновление: 25.05.2018 - 15:30
Article

Creating a First-Class Touch Interface for Defense Grid: The Awakening

Defense Grid: The Awakening is a tower-defense style strategy game on PC and other gaming platforms. Hidden Path Entertainment*, the developer of Defense Grid, worked with Intel® Corporation to add a full touch-based interface to the game that ran well on Ultrabook™ PCs and Windows*-capable tablets. This article details the approach Hidden Path took to implement touch, and calls out relevant...
Автор: Последнее обновление: 20.12.2018 - 09:48