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Article

Towards real-time C-arm reconstruction using multi-core CPUs

Автор: Последнее обновление: 07.06.2017 - 10:42
Article

Improving Medical Imaging Performance on the Intel® Xeon® Processor 5500 series

In Medical Imaging, it is important to maximize healthcare quality by providing the best images in the shortest time to assure accurate diagnosis & patient treatment. This article describes the 50x speedup of an image reconstruction algorithm.
Автор: Последнее обновление: 05.07.2019 - 11:43
Блоги

Gaming Piracy - Separating Fact from Fiction

I’m sure most of us have all seen and heard the news recently that’s flared up again on Gaming Piracy and DRM issues.   I’d like to address what I feel is one of the most misunderstood, and taken o

Автор: Последнее обновление: 28.05.2018 - 18:28
Блоги

How do you Skyrim? Get the most bang for your gaming buck!

This blog could apply to any PC game; however, I’m going to use Skyrim by way of illustration since they’ve done a fantastic job of supporting the Gamepad and or the Mouse & Keyboard; unlike so

Автор: Последнее обновление: 09.05.2019 - 21:50
Article

Case Study: Escapist Games works to improve Star Chart’s user experience on Intel® platforms with Windows* 8 and Android*

By Chris Walley, Director, Escapist Games Ltd.

Автор: Последнее обновление: 09.05.2019 - 13:00
Блоги

The Future of Gaming Certification Programs

Hi Everyone,

Автор: Последнее обновление: 05.03.2019 - 23:10
Видео

Havok's Project Anarchy: Game Content Running on Intel® based Android* Tablets

Project Anarchy is Havok's game development kit for Android an

Автор: Gerald M. (Intel) Последнее обновление: 04.02.2019 - 10:08
Article

Getting Started with libGDX, a Cross-platform Game Development Framework

Developers who want to develop and debug code on the desktop, natively yet be able to run it on multiple OSs without modification will want to know about libGDX.

Автор: Последнее обновление: 09.05.2019 - 13:08
Блоги

Clustered Shading Android* Sample

Provides instructions and samples for clustered shading in Android*.
Автор: Последнее обновление: 09.05.2019 - 21:50
Article

GPU-Quicksort in OpenCL 2.0: Nested Parallelism and Work-Group Scan Functions

Introduction A Brief History of Quicksort
Автор: Robert I. (Intel) Последнее обновление: 31.05.2019 - 14:20