Practical Game Performance Analysis Using Intel® Graphics Performance Analyzers

Authored by Bonnie Aona (Intel)
Intel GPA is a suite of graphics performance optimization tools that enables developers to visualize, isolate and resolve graphics performance issues. Improve the performance of your games with the performance analysis methods presented in this article. Last updated on 06/09/2013 - 18:26

Neoqb’s Rise of Flight* Touches Down Flawlessly With Intel® Graphics Performance Analyzers (Intel® GPA) Optimizations

Authored by admin
This article describes how two scenes from Neoqb's modern combat flight simulation game, Rise of Flight were optimized using Intel® GPA. Rise of Flight now runs about 15% faster across the board, with some components running nearly 50% faster. Last updated on 06/09/2013 - 18:26

Sid Meier’s Civilization* V Finds the Graphics Sweet Spot

Authored by admin
Sid Meier’s Civilization* series has a successful 20-year history. This white paper describes how Firaxis utilized Intel® GPA to ensure Civilization V (Civ5) offers the best possible mix of graphics & game performance for the vast majority of systems. Last updated on 06/09/2013 - 18:26

Sample Tweaker: Ocean Fog

Authored by Jeff Laflam (Intel)
This paper describes how we successfully optimized an existing graphics demo, named Ocean Fog, for our latest processors with Intel® Processor Graphics to achieve a 4x performance boost. Performance analysis was done using Intel® GPA. Last updated on 06/09/2013 - 18:26

It’s a Fast, Smooth, Well-lit World Out There: Confetti, MLAA, and Intel® Microarchitecture Codename Sandy Bridge Remodel Unreality

Authored by admin
Confetti Special Effects Inc. was founded by Wolfgang Engel and Peter Santoki to pursue leading-edge graphics programming technology. Confetti is one of the earliest providers of advanced graphics middleware tools based on MLAA technology. Last updated on 06/09/2013 - 18:26

Optimize OpenCL™ Code with the Intel® Graphics Performance Analyzers

Authored by Arnon Peleg (Intel)

To the Intel® SDK for OpenCL* Applications main page

Last updated on 06/09/2013 - 18:26

"MAXIS*-mizing" Darkspore*: A Case Study of Graphic Analysis and Optimizations in Maxis’* Deferred Renderer

Authored by omar-a-rodriguez (Intel)
2nd Generation Intel® Core™ processors fundamentally changed the PC gaming landscape. Intel® GPA 4.0 provides full support for this next generation of processors. The Darkspore* team at Maxis used GPA to optimize their game for the new processor graphics. Last updated on 06/09/2013 - 18:26

Section 8: Prejudice Case Study

Authored by Kyle Weicht (Intel)
This case study demonstrates how the performance of Section 8: Prejudice was increased 1.17x, from 24FPS to 28FPS on 2nd Generation Intel® Core™ processor family using the Intel® Graphics Performance Analyzers (GPA) on the game’s built-in benchmark scene. Last updated on 06/09/2013 - 18:26

Wargame: European Escalation – Performance and Touch Case Study

Authored by Philipp Gerasimov (Intel)
Eugen Systems* and Intel worked together so that Wargame: European Escalation looks and runs great on Intel® platforms. We used Intel® Graphics Performance Analyzers (Intel® GPA) to quickly find graphics bottlenecks and let engineers at both companies try out fixes in the game. After identifying the bottlenecks, Eugen Systems added level of detail (LOD) support to the vegetation and grass, and... Last updated on 06/09/2013 - 18:26