Фильтры

Article

Designing the Framework of a Parallel Game Engine

How to Get the Most Out of a Multi-Core CPU with Your Game Engine
Автор: Последнее обновление: 12.12.2018 - 18:00
Article

Havok Talks Simulating Real-World Physics

By Lee Purcell

Автор: админ Последнее обновление: 24.01.2018 - 12:12
Article

Download Optimizing with Intel® TBB

Sample code for "Optimizing with TBB" download page
Автор: админ Последнее обновление: 01.08.2019 - 09:30
Article

How Special Silicon Facilitates Parallel Arithmetic

SIMD (for single instruction, multiple data) enables one arithmetic instruction to be performed across multiple data items simultaneously. This article lightly touches on the advantages of SIMD for parallel applications.
Автор: Последнее обновление: 24.01.2018 - 12:12
Article

Real-Time Parametric Shallow Wave Simulation

The simulation of ocean waves provides a significant challenge to computer graphics. In this article we describe an implementation of a real-time shallow ocean wave simulation using Microsoft DirectX* 10.
Автор: JOHN V. (Intel) Последнее обновление: 24.01.2018 - 12:12
Article

Optimizing Game Architectures with Intel® Threading Building Blocks

This article describes techniques of optimizing game architectures that already have some threading and shows how Intel TBB can enhance the performance of these architectures with relatively small amounts of coding effort.
Автор: Последнее обновление: 01.08.2019 - 09:30
Article

Fluid Simulation for Video Games (part 1)

Simulation of fluids in games has been limited due to the computational challenges. This series of articles explains fluid dynamics and its simulation techniques.
Автор: Последнее обновление: 24.01.2018 - 12:12
Article

Fluid Simulation for Video Games (part 2)

Simulation of fluids in games has been limited due to the computational challenges. This article describes numerical techniques used to compute approximate solutions to fluid motion.
Автор: Последнее обновление: 24.01.2018 - 12:12
Article

Fluid Simulation for Video Games (part 3)

Simulation of fluids in games has been limited due to the computational challenges. This article describes numerical techniques used to compute approximate solutions to fluid motion.
Автор: Последнее обновление: 24.01.2018 - 12:12
Article

Fluid Simulation for Video Games (part 4)

This is a series of articles on fluid simulation. This article augments fluid simulation to include two-way fluid-body interaction and allow rigid body interaction.
Автор: Последнее обновление: 30.08.2018 - 10:50