The Video Gross Error Detection methodology is designed to provide a platform independent, automated way to measure content delivery and quantify the video playback experience.
Real-Time Deep Ocean Simulation on Multi-Threaded Architectures
by Matt McClellan and Kipp Owens
This source code demonstrates how game developers can work around any Z fighting issue they may find. The sample source demonstrates several techniques for working around Z fighting issues in DirectX* 9.0.
By Alex A. Lopez-EstradaApplications Engineer, Intel Software and Solutions Group
by Khang Nguyen
by Dan H. Nowlin, Intel Corporation