3D geometric models are common in computer games. This article describes a collection of mesh simplification algorithms and describes how to simplify your own meshes.
This white paper describes a novel algorithm for sound propagation and rendering in virtual environments and media applications using geometric propagation techniques for fast computation of propagation paths.
by Tuan H. Bui
Android introduces different ways to use your tablet device.
This document is written from the perspective of an application designer and author.
By Xiao-Feng Li
This article presents techniques to optimize applications to save power during active use. These techniques include multi-threading, batching of I/0 accesses, and reducing memory bandwidth. Some of the techniques are applicable for general program usage.
This guide provides developers with an overview of the Windows 8* sensors application programming interfaces (APIs) for Desktop and Metro style applications with a specific focus on the various sensor capabilities available in Windows 8 Desktop mode.