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Using Linux Top to troubleshoot multi-core scalability issues at DreamWorks Animation

Imagine you are placed in an animated movie production environment where multiple applications run concurrently to solve a problem, and each application is using fork-join process parallelism during i
Автор: Gopalan R. (Intel) Последнее обновление: 25.01.2019 - 17:20
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Ultrabook Apps - Chamada de Aplicativos

Автор: Последнее обновление: 23.06.2019 - 19:00
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Gaming Piracy - Separating Fact from Fiction

I’m sure most of us have all seen and heard the news recently that’s flared up again on Gaming Piracy and DRM issues.   I’d like to address what I feel is one of the most misunderstood, and taken o

Автор: Последнее обновление: 28.05.2018 - 18:28
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Avoid the PC nomenclature cliff! Get ready for the next gen of PCs!

On a weekly basis I see or read some sort of craziness around what a PC is.   Seems pretty simple right?  After all...

Автор: Последнее обновление: 11.03.2019 - 00:10
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TouchDesigner / Interview with Jarrett Smith and Ben Voigt

Автор: Audri Phillips Последнее обновление: 03.07.2019 - 20:08
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Everything for the Ultrabook™ developer

So one of the first questions raised by application developers, is typically how can I get started with app development on Ultrabook™ - well here are some excellent pointers.

Автор: Mike P. (Intel) Последнее обновление: 20.12.2018 - 09:28
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The Future of Gaming Certification Programs

Hi Everyone,

Автор: Последнее обновление: 05.03.2019 - 23:10
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New Book: Multithreading for Visual Effects

Several authors from DreamWorks Animation, Pixar, Side Effects, AMD and Intel got together to write a book based on the Siggraph 2013 course on Multithreading in Visual Effects.

Автор: James R. (Blackbelt) Последнее обновление: 26.07.2019 - 07:56
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The Console Markets Dirty Little Secret

I'm always baffled by double standards; and with what's occurred in the Console industry over the past few years has been no exception. 

Автор: Последнее обновление: 28.05.2018 - 18:28
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New optimizations for X86 in upcoming GCC 5.0

 

Автор: Evgeny Stupachenko (Intel) Последнее обновление: 24.01.2018 - 12:12