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Porting Existing Game Engines to Metro

Introduction.

Автор: steve-hughes (Intel) Последнее обновление: 09.05.2019 - 22:30
Article

Real-Time Deep Ocean Simulation on Multi-Threaded Architectures

Real-Time Deep Ocean Simulation on Multi-Threaded Architectures
Автор: Adam Lake (Intel) Последнее обновление: 03.05.2019 - 16:02
Article

Open Source Downloads

This article makes available third-party libraries, executables and sources that were used in the creation of Intel® Software Development Products or are required for operation of those. Intel provides this software pursuant to their applicable licenses. [Intel® Graphics Technology, Intel® Composer XE, Intel® C++ Composer XE, Intel® Application Debugger, Intel® Many Integrated Core Architecture...
Автор: Последнее обновление: 07.08.2019 - 20:24
Article

Implementation of Fast Fourier Transform for Image Processing in DirectX* 10

Updated DirectX* 11 Sample Available!!!
Автор: Raghu Muthyalampalli (Intel) Последнее обновление: 25.05.2018 - 15:30
Article

Building POV-Ray* with Intel® C++ Compiler

Introduction Version information
Автор: Jennifer J. (Blackbelt) Последнее обновление: 27.03.2019 - 11:11
Article

Maximizing Performance with Fine-Grained Parallelism

Implementing functional decomposition in games to get the most performance from the processor

By Andrew Binstock

Автор: админ Последнее обновление: 25.05.2018 - 15:30
Article

Optimizing Game Architectures with Intel® Threading Building Blocks

This article describes techniques of optimizing game architectures that already have some threading and shows how Intel TBB can enhance the performance of these architectures with relatively small amounts of coding effort.
Автор: Последнее обновление: 01.08.2019 - 09:30
Article

Image Processing Acceleration Techniques using Intel® Streaming SIMD Extensions and Intel® Advanced Vector Extensions

This article details optimized implementations of data transformations and algorithms together with analysis comparing performance and providing speedup measurements for Intel® SSE optimized code and estimates for Intel® AVX optimized code.
Автор: Larsson, Petter (Blackbelt) Последнее обновление: 25.05.2018 - 15:30
Article

Optimizations for MSC.Software SimXpert* using Intel® Threading Building Blocks (Intel® TBB)

MSC.Software SimXpert* is a fully integrated simulation environment for performing multidiscipline based analysis with a graphical interface designed to facilitate the end-to-end simulations. This article describes the threading of SimXpert.
Автор: Последнее обновление: 01.08.2019 - 09:30
Article

Some tips for POV-Ray*

I have summarized some experiences on how to download and build POV-Ray* projects here for future use.Several links for POV-Ray

Автор: Последнее обновление: 27.03.2019 - 11:14