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Advanced Rendering Samples Android* Windows*

Advanced Rendering Samples on Android* and Windows* demo presented by Arzhange Safdarzadeh.

Автор: админ Последнее обновление: 10.03.2019 - 21:23
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Buzz Workshop Showcase Winner - Subray

IMMERSE YOURSELF IN SUBRAY

Автор: Landyn Pethrus (Intel) Последнее обновление: 03.01.2019 - 11:01
Article

Intel Resources for Game Developers

Intel® HD Graphics and Intel® Iris™ and Iris™ Pro Graphics parts are some of the most commonly used graphics solutions in PCs worldwide. By following the advice on these pages and using the tools we provide, you'll ensure that your game is able to be enjoyed by millions of gamers. We want you to be successful
Автор: Последнее обновление: 06.07.2019 - 20:30
Article

Intel® RealSense™ Power and Performance Tuning Tips

This article provides some tips for optimizing performance and power usage in applications developed using Intel® RealSense™ technology.
Автор: Последнее обновление: 10.05.2019 - 08:30
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AMFS: Adaptive Multi-Frequency Shading for Future Graphics Processors

Researched and written by Petrik Clarberg1, Robert Toth1, Jon Hasselgren1, Jim Nilsson1, Tomas Akenine-Möller1, 2

Автор: Coppock, Michael J (Intel) Последнее обновление: 30.05.2018 - 07:40
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五千万投入 首款HAVOK手游《龙之战境》技术解析

五千万投入 首款HAVOK手游《龙之战境》技术解析

日前,博瑞游戏对外发布了旗下2015年三款手游新作。其中,采用HAVOK引擎打造的ARPG手游《龙之战境》自公布以来,就引起了业界的广泛关注。

Автор: Последнее обновление: 28.12.2018 - 09:03
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《勇者大冒险》游戏中的Havok物理、破坏和布料引擎

由像素Pixel开发的《勇者大冒险》是一款超好玩的冒险网游,今天在这里给大家介绍一下《勇者大冒险》游戏中的Havok物理、破坏和布料引擎。

当我们进入 《勇者大冒险》游戏中,突然发现原来置身在这千年古墓中的我们可以大搞破坏?这是一种什么感觉,那还用说吗,当然是这种feel倍儿爽啦!

   埃及古墓里的壁画?突突了它!

Автор: Последнее обновление: 03.01.2019 - 11:19
Article

教程:将应用迁移到 DirectX* 12 – 第 5 部分

As an important part of the DirectX 12design objective, multi-threading is an optimization solution worthwhile to try for every applications that are CPU-bound with CPU workload that can be parallelized among multiple threads. DirectX 12 API provides good multi-threading support. Through appropriate migration, single-threaded applications can be parallelized to make full use of the hardware...
Автор: админ Последнее обновление: 02.01.2019 - 12:40
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How to Reduce Your Data Center Footprint

Learn about innovative ways to address the rapidly increasing growth of Video streaming demands while reducing your data center footprint and costs.
Автор: Gael H. (Blackbelt) Последнее обновление: 04.07.2019 - 10:50
Article

高级渲染技巧和代码示例 GPU Pro 7

MSAA provides a neat way to reduce pixel shading without sacrificing image quality. Recently, researchers at Intel came up a with a technique called Coarse Pixel Shading that works like MSAA, Andrew Lauritzen at Intel, had come up with a clever way a few years ago to enable MSAA and deferred shading. We extended his ideas to enable Coarse Pixel Shading in the deferred rendering set-up. With our...
Автор: Последнее обновление: 02.01.2019 - 12:40