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1024cores: All about lock-free, concurrency, multicore and parallelism

It finally happened!

Автор: Dmitry Vyukov Последнее обновление: 15.02.2019 - 13:39
Блоги

Visual Studio 2010 Built-in CPU Acceleration

Writing the sample code for this post I was amazed myself to see how simple it was to reach over 20 times performance improvement with so little effort.   

Автор: Последнее обновление: 12.12.2018 - 18:00
Article

Designing the Framework of a Parallel Game Engine

How to Get the Most Out of a Multi-Core CPU with Your Game Engine
Автор: Последнее обновление: 12.12.2018 - 18:00
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Posted notes from "Multithreading and VFX" SIGGRAPH class

We taught a class on "Multithreading and VFX" on July 24 at SIGGRAPH 2013.

Автор: James R. (Blackbelt) Последнее обновление: 31.12.2018 - 15:00
Видео

Flow Graph with Intel® Threading Building Blocks

https://software.intel.com/en-us/intel-tbb This lecture discusses the importance of building robust systems by mapping the actor/agent paradigm to your algorithm or c

Автор: админ Последнее обновление: 01.08.2019 - 09:30
Article

游戏行业的人工智能设计(第一部分)

The gaming industry has seen great strides in game complexity recently. Game developers are challenged to create increasingly compelling games. This series explores important Artificial Intelligence (AI) concepts and how to optimize them for multi-core.
Автор: админ Последнее обновление: 12.12.2018 - 18:00
Article

游戏行业的人工智能设计(第二部分)

Designing AI for Games. Intelligent agents need to identify points of interest in the game world. This article shows how to identify and optimize points of interest and provides ways of organizing them for multi-threading.
Автор: админ Последнее обновление: 12.12.2018 - 18:00
Блоги

英特尔® 软件开发人员十大故事 | 2015 年十佳故事

Автор: Carman, Vicky (Intel) Последнее обновление: 03.07.2019 - 19:10
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Top Ten Intel® Software Developer Stories | February

Автор: Carman, Vicky (Intel) Последнее обновление: 03.07.2019 - 19:10
Блоги

英特尔® 软件开发人员十大故事 | 二月

Автор: Carman, Vicky (Intel) Последнее обновление: 03.07.2019 - 19:10