Фильтры

Блоги

Did you see the preview of Codemasters’ GRID2 running on Intel 4th Gen Core?

Let’s go back in time for a little perspective.

Автор: Mitchell L. (Intel) Последнее обновление: 23.06.2019 - 19:11
Article

Enter the Wormhole

Download as PDF

Автор: админ Последнее обновление: 10.03.2019 - 23:40
Блоги

Why Intel® RealSense™ Technology is REALLY Important

Автор: CaptGeek (Intel) Последнее обновление: 29.05.2018 - 09:32
Блоги

Archived - Tips and Tricks for developing Apps with the Intel® RealSense™ SDK 2014 R1

The Intel® RealSense™ SDK has been discontinued. No ongoing support or updates will be available.

Автор: Последнее обновление: 29.05.2018 - 09:32
Блоги

Archived - Orlando Game Jam Featuring Intel® RealSense™ Technology

The Intel® RealSense™ SDK has been discontinued. No ongoing support or updates will be available.

Автор: Justin L. (Blackbelt) Последнее обновление: 29.05.2018 - 09:32
Блоги

Archived - RealSense Unity Toolkt and Unity 5. Unity 5 needs 64 bit DLLs

The Intel® RealSense™ SDK has been discontinued. No ongoing support or updates will be available.

Автор: Rick Blacker (Intel) Последнее обновление: 21.05.2019 - 13:40
Article

Archived - Intel® RealSense™ 3D Scanning Tips and Tricks

Tips and tricks for using the Intel® RealSense™ SDK and cameras for 3D scanning.
Автор: Последнее обновление: 16.01.2019 - 17:00
Article

Archived - Tips and Tricks for Intel® RealSense™ Background Segmentation

Tips and Tricks when using Background Segmentation(BGS) with the Intel® RealSense™ SDK.
Автор: Последнее обновление: 30.05.2018 - 07:00
Блоги

Archived - Why the Changes for JavaScript* with the Intel® RealSense™ SDK?

There is a bit of a shift on the most recent release (May, 2015) of the Intel RealSense SDK, and this blog explains why we are doing this for this release only.
Автор: CaptGeek (Intel) Последнее обновление: 30.05.2018 - 07:08
Article

Archived - Game Development with Unity* and Intel® RealSense™ Camera

This detailed tutorial by Intel Black Belt and Innovator Gregor Biswanger walks the user step-by-step through setting up Unity 3D with Visual Studio and then creating a simple C# version of the game Pong.
Автор: Biswanger, Gregor (Blackbelt) Последнее обновление: 13.12.2018 - 14:15