Фильтры

Блоги

Exploring Intel® Transactional Synchronization Extensions with Intel® Software Development Emulator

Intel® Transactional Synchronization Extensions (Intel® TSX) is perhaps one of the most non-trivial extensions of instruction set architecture introduced in the 4th generation Intel® Cor

Автор: Roman Dementiev (Intel) Последнее обновление: 06.07.2019 - 17:00
Article

Element-wise Alignment Requirements for Data Accesses to be ABI-Compliant on the Intel® MIC Architecture

 

Compiler Methodology for Intel® MIC Architecture

Автор: Rakesh Krishnaiyer (Intel) Последнее обновление: 21.03.2019 - 12:08
Article

Porting OpenGL* Games to Android* on Intel® Atom™ Processors (part 2)

This article, the continuation of a two-part series, discusses the barriers that exist to porting OpenGL games to the Google Android platform.

Автор: админ Последнее обновление: 24.01.2018 - 12:12
Блоги

Turbo Disaster, or When failure was Not an option... - A Success Story of some software integration

Hello everybody, My name is Sergey Kostrov. I'm an Intel Black Belt Software Developer and am Not an-Intel employee.

Автор: Последнее обновление: 28.05.2018 - 18:28
Article

Intel® Compilers for Linux: Compatibility with GNU Compilers

This paper describes compatibility between the Intel® Compilers for Linux* and the GNU* compilers in terms of source, binary and command-line compatibility. The Intel® C/C++ and Fortran Compilers help make your software run at top speed on Intel's platforms, including those based on IA-32, Intel® 64 and Intel® Xeon Phi architecture. The compilers also provide compatibility with commonly used...
Автор: Последнее обновление: 07.06.2017 - 09:49
Article

Android* Tutorial: Writing a Multithreaded Application using Intel® Threading Building Blocks

Recently we posted the “

Автор: Vladimir Polin (Intel) Последнее обновление: 09.05.2019 - 13:00
Article

BKMs: Gameloft and Intel Discuss Game Dev and Porting to Android

In this article, Gameloft and Intel discuss BKMs for game dev and porting. Gameloft provides a number of tips for enabling simultaneous development for mobile games on iOS* and Android platforms.
Автор: steve-hughes (Intel) Последнее обновление: 24.01.2018 - 12:12
Article

移植及调优运行于Intel® Xeon Phi™处理器的应用程序

本文是帮助用户移植应用程序到Intel® Xeon Phi™处理器的最佳化方法的汇总,用户在移植现有应用程序时,利用下面的代码改动建议及Intel® 编译器的开关使用建议将有助于得到更好的程序运行性能。

  1.有效地利用编译器的开关

Автор: Последнее обновление: 06.07.2019 - 16:40
Article

Tutorial: Usage of Intel® System Studio with MinnowBoard MAX

Article speaking about taking advantage of using Intel® System Studio with MinnowBoard MAX. MinnowBoard MAX is an open hardware embedded board designed with the Intel® Atom™ E38xx series SOC (code name Baytrail).
Автор: sukruth-v (Intel) Последнее обновление: 10.07.2018 - 08:00
Блоги

Intel® Media Server Studio HEVC Codec Scores Fast Transcoding Title

Moscow State University (MSU) recently released its 2015 HEVC/H.265 Video Codec Comparison report with Intel® Media Server Studio’s HEVC codec showing significant competitive advantages in the Fast Transcoding category. For more details about these insights and other comparisons in the study, download the MSU 2015 HEVC/H.265 Video Codecs Comparison. (Both free and paid Pro versions are available.)
Автор: Sally Sams (Intel) Последнее обновление: 06.07.2019 - 20:30