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Porting OpenGL* Games to Android* on Intel® Atom™ Processors (part 2)

This article, the continuation of a two-part series, discusses the barriers that exist to porting OpenGL games to the Google Android platform.

Автор: админ Последнее обновление: 24.01.2018 - 12:12
Блоги

Turbo Disaster, or When failure was Not an option... - A Success Story of some software integration

Hello everybody, My name is Sergey Kostrov. I'm an Intel Black Belt Software Developer and am Not an-Intel employee.

Автор: Последнее обновление: 28.05.2018 - 18:28
Article

Intel® Compilers for Linux: Compatibility with GNU Compilers

This paper describes compatibility between the Intel® Compilers for Linux* and the GNU* compilers in terms of source, binary and command-line compatibility. The Intel® C/C++ and Fortran Compilers help make your software run at top speed on Intel's platforms, including those based on IA-32, Intel® 64 and Intel® Xeon Phi architecture. The compilers also provide compatibility with commonly used...
Автор: Последнее обновление: 07.06.2017 - 09:49
Article

Android* Tutorial: Writing a Multithreaded Application using Intel® Threading Building Blocks

Recently we posted the “

Автор: Vladimir Polin (Intel) Последнее обновление: 09.05.2019 - 13:00
Article

BKMs: Gameloft and Intel Discuss Game Dev and Porting to Android

In this article, Gameloft and Intel discuss BKMs for game dev and porting. Gameloft provides a number of tips for enabling simultaneous development for mobile games on iOS* and Android platforms.
Автор: steve-hughes (Intel) Последнее обновление: 24.01.2018 - 12:12
Article

Tutorial: Usage of Intel® System Studio with MinnowBoard MAX

Article speaking about taking advantage of using Intel® System Studio with MinnowBoard MAX. MinnowBoard MAX is an open hardware embedded board designed with the Intel® Atom™ E38xx series SOC (code name Baytrail).
Автор: sukruth-v (Intel) Последнее обновление: 10.07.2018 - 08:00
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An Optimized Library Operating System for Intel® Software Guard Extensions

Revisit the porting approach for a library operating system. The results show that SGXKernel significantly outperforms a library operating system in Intel Software Guard Extensions.
Автор: админ Последнее обновление: 28.03.2019 - 13:25
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A Practical Library Operating System for Unmodified Applications

This paper disproves assumptions that unmodified applications can cause poor performance and a larger trusted computing base while running on Intel® Software Guard Extensions.
Автор: админ Последнее обновление: 27.03.2019 - 16:09
Offsite Link

Graphene Library OS for Intel® SGX

Porting applications to the Intel® Software Guard Extensions (Intel® SGX) platform can be cumbersome.

Автор: админ Последнее обновление: 05.02.2019 - 15:11
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Intel® Compilers for Linux*: Application Porting Guide

Автор: Последнее обновление: 04.01.2019 - 10:34