Cars, Boats and Planes: Optimizing Sonic & All-Stars Racing Transformed for Ultrabook™ PCs with Touch and Sensors

by Brad Hill and Leigh Davies.

Автор: Последнее обновление: 20.12.2018 - 09:48

Wargame: European Escalation – Performance and Touch Case Study

Eugen Systems* and Intel worked together so that Wargame: European Escalation looks and runs great on Intel® platforms. We used Intel® Graphics Performance Analyzers (Intel® GPA) to quickly find graphics bottlenecks and let engineers at both companies try out fixes in the game. After identifying the bottlenecks, Eugen Systems added level of detail (LOD) support to the vegetation and grass, and...
Автор: Philipp Gerasimov (Intel) Последнее обновление: 03.05.2019 - 16:17

How To Plan Optimizations with Unity*

By John Wesolowski


How To Plan Optimizations with Unity* [PDF 2.15MB]

Автор: админ Последнее обновление: 03.05.2019 - 13:30

Touch Response Measurement, Analysis, and Optimization for Windows* Applications

By Tom Pantels, Sheng Guo, Rajshree Chabukswar

Автор: Последнее обновление: 20.12.2018 - 09:50

Archived - Gesture Control and the Next Wave of 3D Cameras

Within the last five years, the field of Natural User Interfaces (NUIs) has been revolutionized by the influx of new devices onto the market. These devices allow users to interact directly with a user interface using gestures or speech, for example. This article looks at the extent to which this type of control is both intuitive and comfortable.
Автор: Martin Förtsch (Blackbelt) Последнее обновление: 23.06.2019 - 19:20

Archived - Intel® RealSense™ F200 Tech Tips: Speed and Precision

Speed and Precision: The amount of precision you can get with each of the Intel® RealSense™ SDK algorithms differs with the speed of interaction.

Автор: Meghana R. (Intel) Последнее обновление: 05.03.2019 - 23:40

Archived - Using the Intel® RealSense™ Camera with TouchDesigner*: Part 1

TouchDesigner*, created by Derivative, is a popular platform/program used worldwide for interactivity and real-time animations during live performances as well as rendering 3D animation sequences, building mapping, installations and recently, VR work. This article is part 1 of a two-part article in which Audri Phillips explains how the Intel® RealSense™ camera is integrated into and can be used...
Автор: Audri Phillips Последнее обновление: 03.09.2019 - 11:22

Archived - Intel® RealSense™ Camera with TouchDesigner*, Part 2: Set Up Camera Nodes to Render for VR

In Part 2 we describe how to use the Intel RealSense camera nodes in TouchDesigner to set up a render or real-time projections for multi screens, single screen, 180 degree (FullDome) and 360 degree VR renders. You can also send camera information to an Oculus Rift* through the TouchDesigner Oculus Rift TOP node.
Автор: Audri Phillips Последнее обновление: 03.09.2019 - 11:34