Neoqb’s Rise of Flight* Touches Down Flawlessly With Intel® Graphics Performance Analyzers (Intel® GPA) Optimizations

Authored by admin
This article describes how two scenes from Neoqb's modern combat flight simulation game, Rise of Flight were optimized using Intel® GPA. Rise of Flight now runs about 15% faster across the board, with some components running nearly 50% faster. Last updated on 06/09/2013 - 18:26

Sid Meier’s Civilization* V Finds the Graphics Sweet Spot

Authored by admin
Sid Meier’s Civilization* series has a successful 20-year history. This white paper describes how Firaxis utilized Intel® GPA to ensure Civilization V (Civ5) offers the best possible mix of graphics & game performance for the vast majority of systems. Last updated on 06/09/2013 - 18:26

"MAXIS*-mizing" Darkspore*: A Case Study of Graphic Analysis and Optimizations in Maxis’* Deferred Renderer

Authored by omar-a-rodriguez (Intel)
2nd Generation Intel® Core™ processors fundamentally changed the PC gaming landscape. Intel® GPA 4.0 provides full support for this next generation of processors. The Darkspore* team at Maxis used GPA to optimize their game for the new processor graphics. Last updated on 06/09/2013 - 18:26

Section 8: Prejudice Case Study

Authored by Kyle Weicht (Intel)
This case study demonstrates how the performance of Section 8: Prejudice was increased 1.17x, from 24FPS to 28FPS on 2nd Generation Intel® Core™ processor family using the Intel® Graphics Performance Analyzers (GPA) on the game’s built-in benchmark scene. Last updated on 06/09/2013 - 18:26

Intel® GPA Tools Help Zombie Studios Pioneer the Free-to-Play Gaming Space

Authored by admin
Zombie Studios' Lead Developer Chance Lyon describes how his team used Intel® GPA to accelerate the development cycle and optimize Blacklight: Retribution. Last updated on 08/08/2013 - 13:51