Intel Graphics Media Accelerator Developer's Guide

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Latest Intel Graphics Developer's Guide Last updated on 14.08.2012 - 10:08

Intel® Visual Adrenaline Registration Complete

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Last updated on 29.01.2013 - 22:57

Intel® GPA Tip: Maximizing metrics accuracy when running Intel® Graphics Performance Analyzers

Authored by Neal Pierman (Intel)
This article provides tips and tricks to help you maximize the accuracy of graphics metrics obtained when using Intel® Graphics Performance Analyzers (Intel® GPA) to optimize your game. Last updated on 08.08.2013 - 14:42

Intel® GPA Troubleshooting Tip: Disable anti-virus or firewall software

Authored by Neal Pierman (Intel)
Anti-virus or firewall software can interfere with the operation of Intel® Graphics Performance Analyzers (Intel® GPA). This article describes the issue and ways to workaround the problem. Last updated on 08.08.2013 - 14:37

Intel® Graphics Performance Analyzers: Game Development for a Mobile World

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The Intel® Graphics Performance Analyzers (Intel® GPA) suite of software tools provides in-depth application analysis to help you optimize your game for Microsoft DirectX* APIs and Intel® HD Graphics-based computers. This is the Intel GPA product brief. Last updated on 08.08.2013 - 11:28

Intel® Graphics Performance Analyzers: разработка игр для мира мобильных устройств

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Набор инструментов Intel® Graphics Performance Analyzers (Intel® GPA) позволяет осуществлять анализ и отладку графических приложений для оптимизации игр на базе Microsoft DirectX* API и компьютеров на базе Intel® HD Graphics. Last updated on 29.11.2012 - 17:50

Intel® GPA: Graphics Checker status

Authored by Neal Pierman (Intel)
The Intel® Graphics Checker is no longer supported by the Intel GPA product. Last updated on 08.08.2013 - 14:48

"MAXIS*-mizing" Darkspore*: A Case Study of Graphic Analysis and Optimizations in Maxis’* Deferred Renderer

Authored by omar-a-rodriguez (Intel)
2nd Generation Intel® Core™ processors fundamentally changed the PC gaming landscape. Intel® GPA 4.0 provides full support for this next generation of processors. The Darkspore* team at Maxis used GPA to optimize their game for the new processor graphics. Last updated on 06.11.2014 - 14:02

Section 8: Prejudice Case Study

Authored by Kyle Weicht (Intel)
This case study demonstrates how the performance of Section 8: Prejudice was increased 1.17x, from 24FPS to 28FPS on 2nd Generation Intel® Core™ processor family using the Intel® Graphics Performance Analyzers (GPA) on the game’s built-in benchmark scene. Last updated on 31.10.2014 - 10:44