Particle systems are an ideal candidate for multi-threading in games. Most games have particle systems and their general nature of independent entities lends well to parallelism.
Writing the sample code for this post I was amazed myself to see how simple it was to reach over 20 times performance improvement with so little effort.
We have added a new simple SGEMM example to the Intel® SPMD Pro
Traditional business models, built on graphics and visualization usages such as workstation remoting, VDI, DaaS, transcoding, media streaming, and on-line gaming, are beginning to draw open s