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Building a highly scalable 3D particle system

Particle systems are an ideal candidate for multi-threading in games. Most games have particle systems and their general nature of independent entities lends well to parallelism.

Автор: Последнее обновление: 24.01.2018 - 12:12
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Offloading Graphics Processing from CPU to GPU

Find out why you should offload video processing from the CPU to the GPU.
Автор: Gael H. (Blackbelt) Последнее обновление: 30.05.2018 - 07:40
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Intel® Graphics Virtualization Update

Traditional business models, built on graphics and visualization usages such as workstation remoting, VDI, DaaS, transcoding, media streaming, and on-line gaming, are beginning to draw open s

Автор: Последнее обновление: 13.11.2019 - 21:19
Блоги

What Can We Learn from the Intel SPMD Program Compiler?

We have added a new simple SGEMM example to the Intel® SPMD Pro

Автор: Stephen Junkins (Intel) Последнее обновление: 26.11.2019 - 10:54