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Vectorization Series, Part 2- Who Can Use It?

In my last blog, I introduced the concept of vectorization, which is parallelism across data elements in a regi

Автор: Shannon Cepeda (Blackbelt) Последнее обновление: 14.06.2017 - 16:16
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Building a highly scalable 3D particle system

Particle systems are an ideal candidate for multi-threading in games. Most games have particle systems and their general nature of independent entities lends well to parallelism.

Автор: Последнее обновление: 24.01.2018 - 12:12
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Using the Intel® IPP Library in an Embedded System – Linkage Model Size Differences

If you are familiar with the Intel® Integrated Performance Primitives (Intel® IPP) library you know that it is widely used to build applicat

Автор: Paul F. (Intel) Последнее обновление: 31.07.2019 - 15:50
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Visual Studio 2010 Built-in CPU Acceleration

Writing the sample code for this post I was amazed myself to see how simple it was to reach over 20 times performance improvement with so little effort.   

Автор: Последнее обновление: 12.12.2018 - 18:00
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12,000 IPP Functions! Where to begin? (part 1)

Your first encounter with the Intel® IPP library can be overwhelming, due to the number of functions contained within.

Автор: Paul F. (Intel) Последнее обновление: 31.07.2019 - 15:50
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Threading and the Intel® IPP Library – part 3 of 3

OpenMP Threading and Intel IPP

Автор: Paul F. (Intel) Последнее обновление: 31.07.2019 - 15:50
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Threading and the Intel® IPP Library – part 2 of 3

Threading Choices for Your Intel IPP Application

Автор: Paul F. (Intel) Последнее обновление: 31.07.2019 - 15:50
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Threading and the Intel® IPP Library - part 1 of 3

Introduction to Threading in IPP

Автор: Последнее обновление: 31.07.2019 - 15:50
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Parallelization And Optimization of The Line Segment Intersection Problem

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Автор: Dmitry Vyukov Последнее обновление: 14.06.2017 - 16:16
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Emulation of new instructions

Hello and welcome to my blog. This is my first blog posting.

Автор: Mark Charney (Intel) Последнее обновление: 21.02.2019 - 13:08