DirectX* 12 中的多适配器支持

This sample shows how to implement an explicit multi-adapter application using DirectX 12. Intel’s integrated GPU (iGPU) and a discrete NVIDIA GPU (dGPU) are used to share the workload of ray-tracing a scene. The parallel use of both GPUs allows for an increase in performance and for more complex workloads. This sample uses multiple adapters to render a simple ray-traced scene using a pixel...
Автор: админ Последнее обновление: 09.03.2019 - 12:48

我们可以从英特尔® SPMD 程序编译器中学到什么?

我们已经添加了一个简单的全新SGEMM 示例至英特尔® SPMD 程序编译器 GitHub* 库。

Автор: Stephen Junkins (Intel) Последнее обновление: 02.04.2019 - 20:05