It’s nice to use #ifdef’s in an OpenGL* shader. This allows a shader file do things like contain a vertex shaders and pixel shaders in the same file.
I’m sure most of us have all seen and heard the news recently that’s flared up again on Gaming Piracy and DRM issues. I’d like to address what I feel is one of the most misunderstood, and taken o
Let’s go back in time for a little perspective.
Intel® GPA is a great tool for real-time and offline game analysis.