Блоги

Graduate Intern at Intel - Parallel Ray-Tracing

Ray-tracing is a classic example of an embarrassingly parallel algorithm; since each pixel is typically independent of the rest, theoretically every pixel can be done in parallel (given enough core

Автор: Последнее обновление: 14.06.2017 - 15:37
Блоги

Graduate Intern at Intel - Parallel N-Body

The N-Body problem is a classic example used frequently to demonstrate parallelization and how it improves performance.

Автор: Последнее обновление: 14.06.2017 - 15:46
Article

Reciprocal Collision Avoidance and Navigation for Video Games

Collision avoidance and navigation among virtual agents is an important component of modern video games. Recent developments in commodity hardware are allowing large numbers of virtual agents to be incorporated into game levels in increasing numbers
Автор: Adam Lake (Intel) Последнее обновление: 03.05.2019 - 13:29
File Wrapper

Parallel Universe Magazine - Issue 22, September 2015

Автор: админ Последнее обновление: 12.12.2018 - 18:08