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Practical Game Architecture for Multi-core Systems

Developers create games for a multiple platforms. Given the rapid advance in PCs, today’s PCs often easily outperform Xbox 360* and PlayStation* 3 consoles. It’s possible to design a flexible game architecture that performs well on multiple platforms.
Автор: админ Последнее обновление: 24.01.2018 - 12:12
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TouchDesigner / Interview with Jarrett Smith and Ben Voigt

Автор: Audri Phillips Последнее обновление: 03.07.2019 - 20:08
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Real-Time Strategy Game with Touch Screen

The availability of Ultrabook and Win 8 Tablets create a new frontier for PC gaming; one that brings touch and sensors inputs to parity with mouse and keyboard
Автор: Последнее обновление: 20.12.2018 - 09:40
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GTD Light Scattering Sample Updated

How to extend light scattering to support spot and point light sources.
Автор: Последнее обновление: 03.05.2019 - 13:56
Article

Creating a First-Class Touch Interface for Defense Grid: The Awakening

Defense Grid: The Awakening is a tower-defense style strategy game on PC and other gaming platforms. Hidden Path Entertainment*, the developer of Defense Grid, worked with Intel® Corporation to add a full touch-based interface to the game that ran well on Ultrabook™ PCs and Windows*-capable tablets. This article details the approach Hidden Path took to implement touch, and calls out relevant...
Автор: Последнее обновление: 20.12.2018 - 09:48
Article

Windows* 8 Sensors Sample Application – A Ball in Hole Game Whitepaper

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Автор: Последнее обновление: 09.05.2019 - 13:00
Article

Analyzing and Optimizing Performance of Windows* Store Apps Using Intel® VTune™ Amplifier and GPUView

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Автор: Последнее обновление: 11.03.2019 - 09:19
Article

Case Study: Escapist Games works to improve Star Chart’s user experience on Intel® platforms with Windows* 8 and Android*

By Chris Walley, Director, Escapist Games Ltd.

Автор: Последнее обновление: 09.05.2019 - 13:00
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Implementing Face Detection in Android*

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Автор: Roman Khatko (Intel) Последнее обновление: 21.02.2019 - 13:29
Article

Not Built in a Day - Lessons Learned on Total War: ROME II

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Not Built in a Day – Lessons Learned on Total War: Rome* II [PDF 935KB]

Автор: Последнее обновление: 06.07.2019 - 20:30