Porting Existing Game Engines to Metro


Автор: steve-hughes (Intel) Последнее обновление: 09.05.2019 - 22:30

Software and TV Watching evolve: improving and adapting to new models

In my previous blog [Software an
Автор: Последнее обновление: 14.06.2017 - 16:14

Software and TV Watching evolve: Pay no attention that man behind the curtain!

Working with Consumer electronics and being a Techno Geek I find the evolution of our Radio and TV Viewing habits an interesting commentary on our connected world.
Автор: Последнее обновление: 14.06.2017 - 16:18

PVS-Studio: Analyzing Doom 3* Code


Автор: Andrey Karpov (Blackbelt) Последнее обновление: 15.02.2019 - 16:34

Adam Beckett Experimental Film Artist, New Iota DVD and Interview with Pamela Turner


Автор: Audri Phillips Последнее обновление: 14.06.2017 - 16:02

Intel Aids Search for Lost DaVinci Masterpiece

In the Palazzo Vecchio in Florence, Italy, a feverish search occurs seemingly in slow motion.

Автор: Randi Rost (Intel) Последнее обновление: 20.03.2019 - 12:25

Interactive Medias, Interview with Russ Haines of Eye Vapor and Touch Designer

So much is going on in the way of real time interactive software and animations that I find just trying to get a good understanding of all the possibilities inherent in the many programs on the mar

Автор: Audri Phillips Последнее обновление: 24.01.2018 - 12:12

“How Fish Evolve into Squirrels”, now in 3D!

Up to now I’ve tried to put across the fundamental principles of video encoding methods “in hand-waving terms” (I’ve hardly got any more hands to wave now).

Автор: Последнее обновление: 14.06.2017 - 16:23

Using Aim Constraints to Focus Eyes

An intuitive, if not perfect, way to control eyeballs.
Автор: Последнее обновление: 19.11.2018 - 14:24

Video Gross Error Detection

The Video Gross Error Detection methodology is designed to provide a platform independent, automated way to measure content delivery and quantify the video playback experience.
Автор: Royce Fernald (Intel) Последнее обновление: 07.06.2017 - 09:27