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PVS-Studio: Analyzing Doom 3* Code

 

Автор: Andrey Karpov (Blackbelt) Последнее обновление: 15.02.2019 - 16:34
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The Real Platform is now the Cloud - and has shifted away from devices

Am I stating the blatantly obvious here? (Probably). However; one my most recent assertions is that the devices (e.g.

Автор: Последнее обновление: 24.01.2018 - 12:12
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Piracy, Secondary Sales, Account/Identity Theft: What’s the real story?

Honestly; I’m not sure anyone truly has a holistic picture of what the ‘real story’ is here.

Автор: Последнее обновление: 24.01.2018 - 12:12
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[Opinion] The sunk cost fallacy of Consoles and why they’ll likely die out as we know them today

Most people who know me know why I’m not a fan of Consoles; but I figured I should probably explain myself more fully to those who don’t.
Автор: Последнее обновление: 24.01.2018 - 12:12
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Gaming in Transition and Revolution: Pt 4 of 4

Part 4 of 4 (Innovation Changers)

Автор: Последнее обновление: 08.05.2019 - 13:00
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Gaming in Transition and Revolution: Pt 2 of 4

Part Two of Four (Format and Business Model Evolution Factors)
Автор: Последнее обновление: 08.05.2019 - 13:00
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Gaming – In transition and revolution

Part One of Four (Mobile)

Автор: Последнее обновление: 08.05.2019 - 13:00
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Eight Popular Open Source Android Game Engines

This is an translation of a very popular Chinese Blog wrote by iamsheldon on Chinese Intel Software Network.

Автор: Tao Wang (Intel) Последнее обновление: 09.05.2019 - 21:50
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New optimizations for X86 in upcoming GCC 5.0

 

Автор: Evgeny Stupachenko (Intel) Последнее обновление: 24.01.2018 - 12:12
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New Optimizations for X86 in Upcoming GCC 5.0: PIC in 32-Bit Mode

Part2. Position independent code (PIC) improvement in 32 bit mode
Автор: Evgeny Stupachenko (Intel) Последнее обновление: 27.03.2019 - 10:34