Case Study: Althea Takes on Ultimate Coder Challenge and Optimizes Shufflr* for the Ultrabook™

By Karen Marcus

Автор: админ Последнее обновление: 09.03.2019 - 14:48

Optimizing Puzzle Touch (Casual Game)

by Erica J Mceachern and Manuj R Sabharwal

Автор: Последнее обновление: 27.03.2019 - 09:47

Cars, Boats and Planes: Optimizing Sonic & All-Stars Racing Transformed for Ultrabook™ PCs with Touch and Sensors

by Brad Hill and Leigh Davies.

Автор: Последнее обновление: 20.12.2018 - 09:48

iRacing Optimized for Ultrabooks™ - Tilt Controls

iRacing software developer David Tucker talks his experience of adding tilt functionality to iRacing with Windows* 8 Desktop on an Ultrabook.

Автор: Gerald M. (Intel) Последнее обновление: 20.12.2018 - 12:00

How Scribblify Delivers a Cross-Platform GUI with Node.js* and the Chromium* Embedded Framework

By Edward J. Correia

Автор: админ Последнее обновление: 20.06.2019 - 22:40

Session Videos from the Bay Area Android Fest

On April 12, 2014, Intel was proud to host 300+ of our closes developer friends from the Bay Area at our Santa Clara, California headquarters for the

Автор: Joshua Bancroft (Intel) Последнее обновление: 09.05.2019 - 21:50

No-Compromise Gaming on the Go

Download Document

Автор: Coppock, Michael J (Intel) Последнее обновление: 10.03.2019 - 23:30

Starting from Scratch: How VirtualDJ* 8 mixes Music and Technology


Автор: Последнее обновление: 11.06.2019 - 21:38