Фильтры

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Учебные руководства

Get documentation, links to drivers, testing resources, tools, and more for game developers using Intel® software.
Автор: Horta, Areli (Intel) Последнее обновление: 16.10.2017 - 12:54
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Документация и обучение

Get documentation, links to drivers, testing resources, tools, and more for game developers using Intel® software.
Автор: Horta, Areli (Intel) Последнее обновление: 08.11.2017 - 15:38
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Последние обновления | Разработка игр

See the events that are happening and read the news as it relates to game development and Intel® software.
Автор: Horta, Areli (Intel) Последнее обновление: 18.10.2017 - 10:24
Article

Marmalade C++ и ShiVa3D: начало работы с игровыми движками для платформы Android x86

Building a cross-platform Android app? Previously we’ve shared how to enable Unity* ARM*-based Android* SDK games on x86, as well as use game development suites like Unreal* Engine 4. However, in this guide we will detail a step-by-step process of building a cross-platform Android application with the help of Marmalade C++ SDK 7.1 and ShiVa3D game engine specifically for Android x86 architecture.
Автор: Alexey K. Последнее обновление: 24.02.2017 - 12:07
Article

Кубик за кубиком: разработка игр нового поколения с LEGO* Minifigures Online

Optimizing graphics for Intel® Core™ processors as well as Intel® Atom™ processors is rapidly becoming a strategic imperative for game developers. This article describes how Funcom developed LEGO* Minifigures Online (LMO)to provide exceptional graphical experiences and improved battery life on both platforms.
Автор: ALEXEY K. (Intel) Последнее обновление: 31.05.2017 - 16:24
Article

Учебное руководство: Использование технологии Intel® RealSense™ в Unreal Engine* 3. Часть 2

This article is Part 2 of a series on how to add Intel RealSense SDK features into a game character in massively multiplayer online role-playing games (MMORPGs) on UE3 by using C++,rather than an Unreal script. Learn how to set up VIsual Studio for the game example here.
Автор: Maria S. (Intel) Последнее обновление: 07.06.2017 - 12:20
Article

Тест Icy Rocks для Android: пришло время реальных испытаний

There are few real-world workloads available for Android platform benchmarking, resulting in use of unrealistic or trivial workloads to drive comparisons between devices and strongly influence what devices end up in the public’s hands. This article describes the Icy Rocks Workload, an animation workload developed and open-sourced by Intel that mimics real-world game applications on the Android...
Автор: Alexey K. Последнее обновление: 24.02.2017 - 12:07
Article

Заархивировано - RealPerspective: отслеживание движения головы с помощью технологии Intel® RealSense™

RealPerspective is a code sample that utilizes Intel® RealSense™ technology to create a unique game experience in which the user can move their head around and have the game’s perspective correctly computed. Traditionally this has been done with a RGB camera or IR trackers, but with the Intel RealSense camera’s depth information, the developer is provided accurate face tracking without any...
Автор: Alexey K. Последнее обновление: 08.11.2017 - 14:12
Article

Заархивировано - Введение в автономную навигацию для дополненной реальности

This article provides an introduction to autonomous navigation and its use in augmented reality applications, with a focus on agents that move and navigate. Autonomous agents are entities that act independently using artificial intelligence, which defines the operational parameters and rules by which the agent must abide. The agent responds dynamically in real time to its environment, so even a...
Автор: Alexey K. Последнее обновление: 08.11.2017 - 14:13
Article

Заархивировано - Разработка игр с помощью Unity* и камеры Intel® RealSense™

This detailed tutorial by Intel Black Belt and Innovator Gregor Biswanger walks the user step-by-step through setting up Unity 3D with Visual Studio and then creating a simple C# version of the game Pong.
Автор: ALEXEY K. (Intel) Последнее обновление: 08.11.2017 - 10:46
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