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Новости и мероприятия

See the events that are happening and read the news as it relates to game development and Intel® software.
Автор: Areli H. (Intel) Последнее обновление: 15.08.2016 - 15:52
Article

Кубик за кубиком: разработка игр нового поколения с LEGO* Minifigures Online

Optimizing graphics for Intel® Core™ processors as well as Intel® Atom™ processors is rapidly becoming a strategic imperative for game developers. This article describes how Funcom developed LEGO* Minifigures Online (LMO)to provide exceptional graphical experiences and improved battery life on both platforms.
Автор: ALEXEY K. (Intel) Последнее обновление: 07.09.2016 - 14:23
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Документация и обучение

Get documentation, links to drivers, testing resources, tools, and more for game developers using Intel® software.
Автор: Areli H. (Intel) Последнее обновление: 06.07.2016 - 22:58
Article

Создание искусственного интеллекта для игр (часть 1)

The gaming industry has seen great strides in game complexity recently. Game developers are challenged to create increasingly compelling games. This series explores important Artificial Intelligence (AI) concepts and how to optimize them for multi-core.
Автор: ALEXEY K. (Intel) Последнее обновление: 06.07.2016 - 05:58
Article

Создание искусственного интеллекта для игр (часть 4)

The gaming industry has seen great strides in game complexity recently. Game developers are challenged to create increasingly compelling games. This series explores important Artificial Intelligence (AI) concepts and how to optimize them for multi-core.
Автор: ALEXEY K. (Intel) Последнее обновление: 06.07.2016 - 05:58
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Учебные руководства

Get documentation, links to drivers, testing resources, tools, and more for game developers using Intel® software.
Автор: Areli H. (Intel) Последнее обновление: 09.06.2016 - 17:08
Article

Учебное руководство: Использование технологии Intel® RealSense™ в Unreal Engine* 3. Часть 2

This article is Part 2 of a series on how to add Intel RealSense SDK features into a game character in massively multiplayer online role-playing games (MMORPGs) on UE3 by using C++,rather than an Unreal script. Learn how to set up VIsual Studio for the game example here.
Автор: Maria S. (Intel) Последнее обновление: 03.08.2016 - 03:59
Article

RealPerspective: отслеживание движения головы с помощью технологии Intel® RealSense™

RealPerspective is a code sample that utilizes Intel® RealSense™ technology to create a unique game experience in which the user can move their head around and have the game’s perspective correctly computed. Traditionally this has been done with a RGB camera or IR trackers, but with the Intel RealSense camera’s depth information, the developer is provided accurate face tracking without any...
Автор: Alexey K. Последнее обновление: 06.07.2016 - 05:58
Article

Отслеживание лица с помощью JavaScript* и Intel® RealSense™ SDK

This article shows how to use the Intel RealSense SDK's face tracking functionality to gather the bounding box and nose point data of a user, for potential control and/or in-game avatar application (for example, using the nose to target, the player’s head essentially becomes the joystick, or having the player’s character in-game reflect their movement capitalizes on the atypical interface to...
Автор: Maria S. (Intel) Последнее обновление: 23.07.2016 - 02:10
Article

Введение в автономную навигацию для дополненной реальности

This article provides an introduction to autonomous navigation and its use in augmented reality applications, with a focus on agents that move and navigate. Autonomous agents are entities that act independently using artificial intelligence, which defines the operational parameters and rules by which the agent must abide. The agent responds dynamically in real time to its environment, so even a...
Автор: Alexey K. Последнее обновление: 06.07.2016 - 05:18
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