Серия видеоматериалов

Техника оптимизации

Автор: Horta, Areli (Intel) Последнее обновление: 27.06.2017 - 11:04

Какие ресурсы доступны для разработчиков, использующих Intel® INDE?

New to Intel® Integrated Native Develop Experience (also called Intel® INDE)? Are you confused as to what is available and how it can help you? INDE is a cross-platform productivity suite, which provides developers many resources and tools to develop, debug and optimize their applications, while achieving native performance and look-and-feel. In this article, we will introduce the components of...
Автор: ALEXEY K. (Intel) Последнее обновление: 14.06.2017 - 15:45

Кубик за кубиком: разработка игр нового поколения с LEGO* Minifigures Online

Optimizing graphics for Intel® Core™ processors as well as Intel® Atom™ processors is rapidly becoming a strategic imperative for game developers. This article describes how Funcom developed LEGO* Minifigures Online (LMO)to provide exceptional graphical experiences and improved battery life on both platforms.
Автор: ALEXEY K. (Intel) Последнее обновление: 31.05.2017 - 16:24

Подключаемый модуль сжатия текстур Intel для Photoshop

Intel is working to extend Photoshop to take advantage of the latest image compression methods (BCn/DXT) via plugin. The purpose of this plugin is to provide a tool for artists to access superior compression results at optimized compression speeds within Photoshop.
Автор: ALEXEY K. (Intel) Последнее обновление: 07.06.2017 - 12:23

Приводим данные и код в порядок: оптимизация и память, часть 1

This series of two articles discusses how data and memory layout affect performance and suggests specific steps to improve software performance. The basic steps shown in these two articles can yield significant performance gains. These two articles are designed at an intermediate level. It is assumed the reader desires to optimize software performance using common C, C++ and Fortran* programming...
Автор: Alexey K. Последнее обновление: 07.06.2017 - 10:40

Intel GPA и улучшение производительности Android-игр

This tutorial presents a step-by-step guide to performance analysis, bottleneck identification, and rendering optimization of an OpenGL ES* 3.0 application on Android*. The sample application, entitled “City Racer,” simulates a road race through a stylized urban setting. Performance analysis of the application is done using the Intel® Graphics Performance Analyzers (Intel® GPA) tool suite.
Автор: Alexey K. Последнее обновление: 24.02.2017 - 12:00

Перспективные форматы видео. Новое направление

This past week, Intel announced its membership in the Alliance for Open Media. And with that, we reinforce our commitment to open formats and announce our efforts for delivering the next generation of video coding tools. With founding partners Amazon, Cisco, Google, Intel, Microsoft, Mozilla, and Netflix, the Alliance for Open Media is collaborating to develop the next generation video formats...
Автор: ALEXEY K. (Intel) Последнее обновление: 14.06.2017 - 15:41

Оптимизация Android-игры mTricks Looting Crown для платформы Intel Atom

When you start to optimize a game, first determine where the application bottleneck is. Intel GPA can help you do this with some powerful analytic tools.If your game is CPU bound, then Intel VTune Amplifier is a helpful tool. If your game is GPU bound, then you can find more detail using Intel GPA.To fix GPU bottlenecks, you can try to find an efficient way of reducing draw calls, polygon count,...
Автор: ALEXEY K. (Intel) Последнее обновление: 24.02.2017 - 11:57
Серия видеоматериалов

Сессия 7: Переход с Arduino* на Embedded Linux*

Автор: Horta, Areli (Intel) Последнее обновление: 27.06.2017 - 10:59

Real-time End-to-End H.265/HEVC Solution for Intel® Architecture-based Platforms


1. Abstract2. Introduction

Автор: Alexey Kostadinov (Intel) Последнее обновление: 24.02.2017 - 12:00
Для получения подробной информации о возможностях оптимизации компилятора обратитесь к нашему Уведомлению об оптимизации.