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Chrome OS* — обзор

Learn how to write, deploy, and optimize your Chrome* apps on Intel® architecture.
Автор: админ Последнее обновление: 21.07.2016 - 09:00
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Chrome OS* — изучение

Learn how to write, deploy, and optimize your Chrome OS* apps on Intel® architecture
Автор: админ Последнее обновление: 21.07.2016 - 09:00
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Chrome OS* — устройства

Learn how to write, deploy, and optimize your Chrome OS* apps on Intel® architecture.
Автор: админ Последнее обновление: 21.07.2016 - 09:00
Article

Создание искусственного интеллекта для игр (часть 1)

The gaming industry has seen great strides in game complexity recently. Game developers are challenged to create increasingly compelling games. This series explores important Artificial Intelligence (AI) concepts and how to optimize them for multi-core.
Автор: ALEXEY K. (Intel) Последнее обновление: 06.07.2016 - 05:58
Article

Создание искусственного интеллекта для игр (часть 4)

The gaming industry has seen great strides in game complexity recently. Game developers are challenged to create increasingly compelling games. This series explores important Artificial Intelligence (AI) concepts and how to optimize them for multi-core.
Автор: ALEXEY K. (Intel) Последнее обновление: 06.07.2016 - 05:58
Article

Создание искусственного интеллекта для игр (часть 2)

Designing AI for Games. Intelligent agents need to identify points of interest in the game world. This article shows how to identify and optimize points of interest and provides ways of organizing them for multi-threading.
Автор: ALEXEY K. (Intel) Последнее обновление: 06.07.2016 - 04:28
Article

Оптимизация Android-игры mTricks Looting Crown для платформы Intel Atom

When you start to optimize a game, first determine where the application bottleneck is. Intel GPA can help you do this with some powerful analytic tools.If your game is CPU bound, then Intel VTune Amplifier is a helpful tool. If your game is GPU bound, then you can find more detail using Intel GPA.To fix GPU bottlenecks, you can try to find an efficient way of reducing draw calls, polygon count,...
Автор: ALEXEY K. (Intel) Последнее обновление: 14.07.2016 - 12:58
Article

Intel GPA и улучшение производительности Android-игр

This tutorial presents a step-by-step guide to performance analysis, bottleneck identification, and rendering optimization of an OpenGL ES* 3.0 application on Android*. The sample application, entitled “City Racer,” simulates a road race through a stylized urban setting. Performance analysis of the application is done using the Intel® Graphics Performance Analyzers (Intel® GPA) tool suite.
Автор: Alexey K. Последнее обновление: 06.07.2016 - 05:28
Article

Кубик за кубиком: разработка игр нового поколения с LEGO* Minifigures Online

Optimizing graphics for Intel® Core™ processors as well as Intel® Atom™ processors is rapidly becoming a strategic imperative for game developers. This article describes how Funcom developed LEGO* Minifigures Online (LMO)to provide exceptional graphical experiences and improved battery life on both platforms.
Автор: ALEXEY K. (Intel) Последнее обновление: 06.07.2016 - 05:18
Article

Подключаемый модуль сжатия текстур Intel для Photoshop

Intel is working to extend Photoshop to take advantage of the latest image compression methods (BCn/DXT) via plugin. The purpose of this plugin is to provide a tool for artists to access superior compression results at optimized compression speeds within Photoshop.
Автор: ALEXEY K. (Intel) Последнее обновление: 06.07.2016 - 04:58
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