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Instead, please use the Intel GPA Inside Blue Forum for any questions, issues, or discussion about the Intel GPA product.
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When using Intel GPA, using the latest version of the graphics drivers ensures that you are getting the most accurate metrics when analyzing and optimizing your game or graphic-intensive application.
Ok, so first I gonna says thanks for this tool that I can rip some of game textures... And this is helped me so much :)
As usually, I do ripping textures by using Intel GPA tool, until this day... I download the latest 2018 R1 Intel GPA and try it on an UWP game called Forza Motorsport 6 Apex to rip Rio de Janeiro textures... But, I got my very first problem ever since I used this tool back in year 2015 ago :(
Graphics Frame analyzer has checkbox with HLSL, DXBC and ISA options. When I select ISA it shows me
Source code is not available. You can add the code yourself.
Is there any way to see the ISA?
I just started to work with GPA to tune some GPGPU code which is implemented via GLSL shaders in OpenGL. I am working on Linux. I managed to do a frame capture and can browse textures, render targets etc., but I cannot see any relevant performance metrics. The "metrics" pane only has one entry, "GPU duration". But I am looking for all the pipeline, sampler, etc., utilization metrics, that can be seen in the tutorial/demo videos. I already found the "View-fine-grainded system-wide GPU metrics" button in Graphics Monitor, but toggling it did not change anything.
I recently downloaded and am experimenting with 2018 R1 and wanted to provide some feedback:
First let me say overall the tool is great and the recent updates in the UI for the DirectX 11 profiling are awesome.
What I'm struggling with currently is:
a) Getting accurate frame timings
b) Getting the hotspot analysis running
I've tried the following:
Tried updating to the latest Intel Graphics Drivers, my host machine is running an Intel HD 4600 and Geforce GTX 1070 (both opening locally and remotely)