Smoke - демонстрация игровых технологий

Performance Scaling with Cores

Intel developed Smoke, a dual-purpose framework and tech demo that emphasizes the advantages of multi-threaded gaming that is multi-threaded to utilize multi-core processors. This article describes the basic framework used.
  • Разработка игр
  • Smoke - демонстрация игровых технологий
  • Физика Havok™
  • physics
  • visual computing
  • Графика
  • Параллельные вычисления
  • Smoke - Game Technology Demo - Retired

    Smoke is a technical demo that showcases a framework to support n-way threading of game technologies. Properly threading a game allows for more accurate physics, smarter AI, more particles, and/or a faster frame-rate.
  • Разработка игр
  • Физика Havok™
  • Компоненты Intel® Threading Building Blocks
  • ПО WhatIf
  • Smoke - демонстрация игровых технологий
  • visual computing
  • Графика
  • Параллельные вычисления
  • Smoke - Game Technology Demo Download - Retired

    This demo has been retired as it was developed for earlier generation hardware.

     

    The demo is still available for download if desired.

    ACCEPT the End User License Agreement pop up and provide your email so that we can provide you with news on updates, when you download the following files:

  • Разработка игр
  • Физика Havok™
  • Smoke - демонстрация игровых технологий
  • GameCodeSample
  • Лицензионное соглашение: 

    Data Decomposition: Sharing the Love and the Data

    Data decomposition is a highly effective technique for breaking work into small parallel tasks. Do it well, and performance of your games and visual applications will noticeably improve. This article provides a basic introduction to the concepts.
  • Разработка игр
  • Smoke - демонстрация игровых технологий
  • Larrabee
  • data decompostion
  • physics
  • visual computing
  • Графика
  • An Overview of How to Accurately Model Procedurally Spreading Fire

    The Smoke demo, which highlights the scalability of a multi-threaded game engine architecture, includes a novel approach for creating procedural fire. In this article we describe the mechanism used to create realistic fire and an additional water effect.
  • Разработка игр
  • Smoke - демонстрация игровых технологий
  • Физика Havok™
  • procedural fire
  • visual effects
  • visual computing
  • Графика
  • Scaling Ambient Animations for Improved Game Experience

    Game developers want a game that is fair to all players. This article introduces a demo called Horsepower that shows enhanced ambient animation when run on a multi-core CPU. Horsepower features a multi-threaded game framework based on the Smoke demo.
  • Разработка игр
  • Smoke - демонстрация игровых технологий
  • visual computing
  • horsepower
  • game framework
  • Графика
  • Параллельные вычисления
  • Многопоточность
  • Procedural Trees and Procedural Fire in a Virtual World

    Smoke is a multi-threaded game engine. Included in Smoke are procedurally generated trees & procedurally generated fire to generate a virtual burning forest. This paper explores Smoke's implementation of the Smart Particle Engine to set fire to trees.
  • Разработка игр
  • Smoke - демонстрация игровых технологий
  • smoke framework
  • procedural fire
  • fire
  • visual computing
  • particles
  • particle system
  • procedural trees
  • tree parser
  • heat particles
  • Графика
  • Who am I?

    Zoom Zoom! I'm on the Information Superhighway! This is my first blog post so I guess I should introduce myself. My name is Quentin Froemke and I am a 5th level software engineer at Intel. Recently I completed a quest on how to blog responsibly, and as a result of that got just enough experience to level up and gain a new ability "Create New Blog Post." Fantastic! So here I am. Blogging. About what? Well, the group I work in is part of the Visual Computing Software Division and one of the things we do is create and present material showing various technologies that Intel is involved with.

    Version 1.2 of the Smoke Tech Demo released for download







    As a lot of you probably already know, Smoke is a tech demo that showcases a framework to support n-way threading of game technologies. By properly threading a game it can have more accurate physics, smarter AI, more particles, and/or a faster frame-rate. Smoke demonstrates one way to achieve better games.

    This week the smoke team released version 1.2 of the Smoke Tech demo.   What's new with this release?

      • a simpler build and compatibility with Visual Studio 2008 SP1

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