This demo has been retired as it was developed for earlier generation hardware.
The demo is still available for download if desired.
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Zoom Zoom! I'm on the Information Superhighway! This is my first blog post so I guess I should introduce myself. My name is Quentin Froemke and I am a 5th level software engineer at Intel. Recently I completed a quest on how to blog responsibly, and as a result of that got just enough experience to level up and gain a new ability "Create New Blog Post." Fantastic! So here I am. Blogging. About what? Well, the group I work in is part of the Visual Computing Software Division and one of the things we do is create and present material showing various technologies that Intel is involved with.
As a lot of you probably already know, Smoke is a tech demo that showcases a framework to support n-way threading of game technologies. By properly threading a game it can have more accurate physics, smarter AI, more particles, and/or a faster frame-rate. Smoke demonstrates one way to achieve better games.
This week the smoke team released version 1.2 of the Smoke Tech demo. What's new with this release?
- a simpler build and compatibility with Visual Studio 2008 SP1