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Building Your First App for Android* and iOS* on Apple* Mac* OS X* Using Multi-OS Engine

This tutorial will guide you to your first cross-platform application using the Multi-OS Engine installed on Mac OSX* which we refer to as local build. You can also develop your Android* and iOS* applications in Android Studio on Windows* but in order to simulate your iOS application, you will need to remotely deploy your app to a Mac system running Xcode* (hence remote build). For this scenario, check our getting started guide with Multi-OS Engine (remote build). In this tutorial, I will show you how to create a simple Hello World application for Android and iOS with code-sharing between the two applications. In a real-world scenario, most of your application logic will be shared.
  • Разработчики
  • Профессорский состав
  • Студенты
  • Android*
  • Apple iOS*
  • Apple OS X*
  • Android*
  • Разработка игр
  • HTML5
  • Java*
  • Начинающий
  • Intel® INDE
  • Intel® XDK
  • multi-os engine
  • INDE
  • osx
  • Android
  • DeveloperTools
  • software
  • coding
  • IntelINDE
  • cross-platform
  • Образовательные учреждения
  • Инструменты для разработки
  • Разработка игр
  • IDF '14 Part 1: My experiences as a new black belt

    I attended IDF14 (Intel Developers Forum 2014). I was invited because I achieved something called “Black Belt” status this year, meaning that someone believes that I have a certain modicum of influence within the scale developer community. Personally, achieving this status evokes equal mixtures of pride, self-consciousness and an “ah shucks”.

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