Audri Phillips

使用支持 TouchDesigner* 的英特尔® 实感™ 摄像头: 第 1 部分

TouchDesigner*, created by Derivative, is a popular platform/program used worldwide for interactivity and real-time animations during live performances as well as rendering 3D animation sequences, building mapping, installations and recently, VR work. This article is part 1 of a two-part article in which Audri Phillips explains how the Intel® RealSense™ camera is integrated into and can be used in TouchDesigner*. The demos in Part 1 use the Intel RealSense camera TOP node, and the demos in Part 2 use the CHOP node. Both Part 1 and 2 include animations and downloadable TouchDesigner* files, .toe files, which can be used to follow along. 英特尔实感技术
  • Microsoft Windows* 10
  • Microsoft Windows* 8.x
  • Технология Intel® RealSense™
  • Windows*
  • Средний
  • Intel® RealSense™ SDK
  • Intel RealSense SDK
  • TouchDesigner
  • Derivative
  • Audri Phillips
  • 英特尔实感技术
  • 英特尔实感
  • 英特尔
  • Графика
  • Using the Intel® RealSense™ Camera with TouchDesigner*: Part 2

    The Intel® RealSense™ camera is a vital tool for creating VR and AR projects. Part 2 of this article lays out how to use the Intel RealSense camera nodes in TouchDesigner to set up a render or real-time projections for multi screens, single screen, 180 degree (FullDome) and 360 degree VR renders. In addition the Intel RealSense™ camera information can be sent out to an Oculus Rift* through the TouchDesigner Oculus Rift TOP node. Includes sample .TOE files.
  • Разработчики
  • Microsoft Windows* 10
  • Microsoft Windows* 8.x
  • Технология Intel® RealSense™
  • Windows*
  • Средний
  • Intel® RealSense™ SDK
  • Технология Intel® RealSense™
  • Intel RealSense SDK
  • TouchDesigner
  • Derivative
  • Audri Phillips
  • depth camera
  • F200
  • Графика
  • Using the Intel® RealSense™ Camera with TouchDesigner*: Part 1

    TouchDesigner*, created by Derivative, is a popular platform/program used worldwide for interactivity and real-time animations during live performances as well as rendering 3D animation sequences, building mapping, installations and recently, VR work. This article is part 1 of a two-part article in which Audri Phillips explains how the Intel® RealSense™ camera is integrated into and can be used in TouchDesigner*. The demos in Part 1 use the Intel RealSense camera TOP node, and the demos in Part 2 use the CHOP node. Both Part 1 and 2 include animations and downloadable TouchDesigner* files, .toe files, which can be used to follow along.
  • Microsoft Windows* 10
  • Microsoft Windows* 8.x
  • Технология Intel® RealSense™
  • Windows*
  • Средний
  • Intel® RealSense™ SDK
  • Intel RealSense SDK
  • TouchDesigner
  • Derivative
  • Audri Phillips
  • Графика
  • Dynamics and Particle Effects, Part 4

    From their very inception, 3D programs have been used to imitate natural phenomena, creating realistic, stylized, or artistic effects. In this article-the last in this series on dynamics-I talk about the Ocean Shader, which is listed under fluid effects.
  • animation
  • visual computing
  • artistanimator
  • particle effects
  • Audri Phillips
  • dynamics
  • ocean shader
  • Графика
  • Dynamics and Particle Effects, Part 1

    From their very inception, 3D programs have been used to imitate natural phenomena, creating realistic, stylized, or artistic effects. In this article, I touch upon this trend & provide hands-on demonstrations of the technical and artistic methods used.
  • visual computing
  • artistanimator
  • particle animation
  • particle effects
  • Audri Phillips
  • Графика
  • Dynamics and Particle Effects, Part 2

    From their inception, 3D programs have been used to imitate natural phenomena, creating realistic, stylized, or artistic effects. In this article, I use the Dynamics module to create rain, and then you create smoke as an introduction to using nDynamics.
  • visual computing
  • artistanimator
  • particle animation
  • particle effects
  • Audri Phillips
  • Графика
  • Get a Shave and a Haircut*: CG Hair and Fur

    Realistic hair and fur is one of the biggest challenges facing computer graphics artists and programmers. In this article I will delve into a wonderful tool called Shave and a Haircut* which currently is widely used to create realistic hair and fur.
  • artist
  • visual computing
  • artistanimator
  • Audri Phillips
  • CG hair
  • shave and a haircut
  • shave
  • haircut
  • Графика
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