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Fluid Simulation for Video Games (part 12)

This is a series on fluid simulation for games. Throughout this article series, Dr. Gourlay has explained the many liberties taken with simulation algorithms for the sake of speed. This article explores one ugly result of those liberties: jerky motion.
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  • Разработка игр
  • Компоненты Intel® Threading Building Blocks
  • Intel® Integrated Native Developer Experience (INDE)
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  • Jerkstrophy
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  • Графика
  • Fluid Simulation for Video Games (part 10)

    This is a series on fluid simulation for games. This article describes how density varies with temperature, how heat transfers throughout a fluid, and how heat transfers between bodies and fluid.
  • Разработчики
  • Разработка игр
  • Компоненты Intel® Threading Building Blocks
  • Intel® Integrated Native Developer Experience (INDE)
  • visual computing
  • fluid simulation
  • thermal effects
  • thermal expansion
  • thermal diffusion
  • vorton
  • Разработка игр
  • Графика
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