Wolfgang Engel

Microsoft DirectX* 12 中资源绑定的性能考虑因素

Wolfgang Engel, CEO of Confetti, describes how to pick different resource binding mechanisms to run an application efficiently on specific Intel’s GPUs, folowing the release of Windows* 10 and the 6th generation Intel® Core™ processor family (code-name Skylake). Microsoft DirectX* 12
  • Разработчики
  • Microsoft Windows* 10
  • Разработка игр
  • Windows*
  • C/C++
  • Продвинутый
  • Microsoft DirectX*
  • DirectX 12
  • Skylake
  • GPU
  • detect gpu
  • Wolfgang Engel
  • Resource Binding
  • 英特尔
  • Разработка игр
  • Графика
  • Performance Considerations for Resource Binding in Microsoft DirectX* 12

    Wolfgang Engel, CEO of Confetti, describes how to pick different resource binding mechanisms to run an application efficiently on specific Intel’s GPUs, folowing the release of Windows* 10 and the 6th generation Intel® Core™ processor family (code-name Skylake).
  • Разработчики
  • Microsoft Windows* 10
  • Разработка игр
  • Windows*
  • C/C++
  • Продвинутый
  • Microsoft DirectX*
  • DirectX 12
  • Skylake
  • GPU
  • detect gpu
  • Wolfgang Engel
  • Resource Binding
  • Разработка игр
  • Графика
  • Подписаться на Wolfgang Engel