Tachyon is a ray-tracer application, rendering objects described in data files. The Tachyon program is located in the product samples directory: <install-dir>/composerxe/Samples/<locale>/C++/tachyon_compiler.tar.gz. By default we use balls.dat as the input file. Data files are stored in the directory tachyon/dat. Originally, Tachyon was an application with parallelism implemented in function pthread_create() with explicit threads: one thread does the rendering, and the other makes calculations.
Welcome to Visualize this! the show where we talk about game development. I have an interesting lineup of guests for this year, and if you have guests you would like to hear from, send me note.
My guest today is Barry Tannenbaum Software Engineer and Cilk Developer at Intel. Barry and his team recently released the Cilk PLus SDK and he spoke with me on its value proposition to developers.