Unity

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An Intel® RealSense™ Technology–Driven First-Person Controller in Unity* 3D

In this first article of a three-part series, I use the hand tracking algorithm in the Intel® RealSense™ Software Development Kit (SDK) to control the position and LookAt of a Unity* 3D first-person controller (FPC).
  • Разработчики
  • Microsoft Windows* 8
  • Технология Intel® RealSense™
  • Unity
  • Средний
  • Intel® RealSense™ SDK
  • Intel RealSense
  • Gesture tracking
  • Unity 3D
  • first person controller
  • unity
  • Tips and Tricks to use Unity with the Intel RealSense SDK 2014

    This blog is meant to provide information, suggestions, and links for developers using Unity with the Intel RealSense SDK 2014. Please feel free to add info or corrections in the comments and I will add those into this article in future versions. Check back often for additions.

    First - existing Documentation that may be helpful.

    Unity* Native X86 Support Shines for Square Enix’s Hitman GO*

    By Cristiano Ferreira and Joseph Wells

    Unity* is making native x86 app support easy with its latest 4.6 release. Square Enix quickly saw the benefits of supporting native x86 on Android, with their Hitman GO* release developers achieved a 31.2% faster game load time to gameplay simply by enabling Unity native x86 support 1.

  • Разработчики
  • Android*
  • Android*
  • Разработка игр
  • Unity
  • Начинающий
  • Средний
  • Hitman GO
  • unity
  • Unity x86 native
  • Разработка игр
  • Подписаться на Unity