Unity

Introduzione a Intel Perceptual SDK

Intel Perceptual SDK è una piattaforma software/hardware per il gesture/voice/speech recognition. Per il software si ha a disposizione un insieme di librerie contenenti l’implementazione di algoritmi di rilevamento e riconoscimento esposti attraverso uno strato di astrazione (interfacce standard).

Per l’hardware, Perceptual SDK supporta l’utilizzo della Creative Camera.

L’utilizzo di Intel Perceptual SDK permette allo sviluppatore di semplificare lo sviluppo di applicazioni di nuova generazione basate sul paradigma NUI (Natural User Interface).

  • Разработчики
  • Партнеры
  • Профессорский состав
  • Студенты
  • Microsoft Windows* (XP, Vista, 7)
  • Microsoft Windows* 8
  • Windows*
  • .NET*
  • C#
  • C/C++
  • Unity
  • Начинающий
  • Комплект разработки Intel® для перцептивных вычислений
  • Intel(R) Perceptual computing SDK
  • .NET Framework 4
  • Visual Studio* 2012
  • «Перцепционные» вычисления
  • Опыт пользователя и дизайн
  • Perceptual Computing: Apps, Hackathons, Demos, Oh My!

    It is truly amazing what developers all over the world are managing to come up with in the field of perceptual computing. Perceptual computing is something that Intel® is putting a lot of time, energy, and resources into, as seen in the recently finished Ultimate Coder: Going Perceptual competition and the ongoing Intel® Perceptual Computing Challenge, which is about to kick off into its second phase on May 6th.

    GDC 2013: Interview with Chris Allen of Infrared5/Brass Monkey

    At GDC 2013, Ultrabook Community Manager Bob Duffy sat down with Chris Allen, president and co-founder of Infrared5 and one of the Challengers in the Ultimate Coder Challenge: Going Perceptual contest. The Infrared5/Brass Monkey team was at GDC to show off the latest version of their game, Kiwi Catapult Revenge, as well as present on perceptual computing at the GDC Theater and interact with their fellow challengers and judges.

    Simian Squared Go Perceptual: Ultimate Coder Week 7

    Hello all,

    We've had an extremely hectic week but we're still here and Rob's going to talk about doing the sculpty-stuff - before we jump in, just want to say thank you again to Intel for inviting us up to GDC - having the opportunity to meet the Intel team and a fantastic group of developers all interested in pushing the boundaries was great. I managed to introduce PerC (or Percy as we like to call it here) to another developer who is actually rather experienced in a similar area so it should bring about something fun!

    -- Rob:

    For the app we had two choices,

    Ultimate Coder 2, Week 7 :: Wrapping Up and Sucking Up to Nicole

    Decisions, decisions...

    As the final post we really need to drill down on several things, explain how they effect the final product and that's likely to make an atypically long, and potentially boring post of pain and suffering...sorry Judges. But you should perhaps thank Nicole who clearly drove us to this. :)

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