I've been meeting problems with rays that hit exactly the boundary between two triangles. It actually happens a lot in my situation and creates big problems in my results. (I'm launching vertical rays and a boundary between two triangles happens to be located on an horizontal axis)
So my question is : is there a simple way to make ray/triangle intersections "tolerant"? I know I could go ahead and modify the intersect functions everywhere I can find them in Embree.
Is this the right way to do it?
Thanks in advance,