2013 Gaming Technology Samples Overview

2013 Gaming Technology Samples Overview

This video is an overview of all the 2013 Graphics Samples that are available for download

Software Occlusion Culling Graphics Sample shows how you can use the depth buffer to eliminate objects behind surfaces that can be culled to improve performance of your rendering.

Programmable Blending Graphics Sample shows how using pixel synchronization with programmable blending you can reduce artifacts.

Adaptive Volumetric Shadow Mapping Graphics Sample allows you to efficiently render complex effects like smoke that accurately receive self-shadows and correctly cast shadows.

Outdoor Light Scattering Graphics Sample shows a high end visual effect that showcases how the scene responds to the light in a way that is convincing, and realistic.

This demo of the Adaptive Order Independent Transparency Graphics Sample show how you can sort objects to render in the correct order.

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