Intel® Perceptual Computing Showcase


Alain Labrie

Adapting my game HoverBoarderZ to utilize this new camera and sdk. I would like the app to be fully controlled by camera. Tilt steering is the first step, but given enough time I would love to integrate gesture recognition to control the other aspects of the game (i.e. controlling power ups, turbo boosts, jumping, and menu interactions ). But given the deadline tilt steering (by facial tracking) will be the only feature implemented for the demo.

App Specifications

The game was built with Visual studio 2008 and the torque 2d game engine. Hoverboarderz is 2.5d retro style racer. this means that all art assets (even though they may look 3d) are in fact 2d images organized into sprite sheets.